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Steam News22 February 20264mo ago

Sporbs Demo Major Update v1.0.7

I’ve been working hard to get this one out before the start of next fest - its been a lot of work but worth it i think!

Full notes

Full Sporbs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Events
addedI recommend starting a new game with this update as i’ve introduced entirely new systems so not sure how the old save will hold up!
addedNEW : Fuel Factory + New Resource Added
addedThe biggest addition this update is the brand-new Fuel Factory! It’s an entirely new progression system and panel to give you more to do alongside the satisfying harvesting loop. My aim for this was to break the monotony of the main game loop based off players feedback - I think it greatly improved the experience and makes for a more well rounded experience
addedOrbs and Spores to Fuel: You can now deposit your resources directly into the factory which converts them to Fuel Cells, a 3rd resource
addedUpgrades: I’ve added more upgrades in the skill tree that link to the factory. You can upgrade your factory’s efficiency in the factory itself too.
addedNew UI: Added a dedicated Fuel Factory panel that displays the progress of current conversion time, and shows other useful stats on the factory

Sporbs changes

addedI recommend starting a new game with this update as i’ve introduced entirely new systems so not sure how the old save will hold up!
addedNEW : Fuel Factory + New Resource Added
addedThe biggest addition this update is the brand-new Fuel Factory! It’s an entirely new progression system and panel to give you more to do alongside the satisfying harvesting loop. My aim for this was to break the monotony of the main game loop based off players feedback - I think it greatly improved the experience and makes for a more well rounded experience
addedOrbs and Spores to Fuel: You can now deposit your resources directly into the factory which converts them to Fuel Cells, a 3rd resource
addedUpgrades: I’ve added more upgrades in the skill tree that link to the factory. You can upgrade your factory’s efficiency in the factory itself too.

I’ve been working hard to get this one out before the start of next fest - its been a lot of work but worth it i think! Hope you think so too :)

I recommend starting a new game with this update as i’ve introduced entirely new systems so not sure how the old save will hold up!

NEW : Fuel Factory + New Resource Added

The biggest addition this update is the brand-new Fuel Factory! It’s an entirely new progression system and panel to give you more to do alongside the satisfying harvesting loop. My aim for this was to break the monotony of the main game loop based off players feedback - I think it greatly improved the experience and makes for a more well rounded experience

What’s Included

Orbs and Spores to Fuel: You can now deposit your resources directly into the factory which converts them to Fuel Cells, a 3rd resource

Offline Production: Your factory keeps working even when you aren't! The system simulates production while you're offline or away - so if you want to deposit a load and step out, it’ll continue running even if you quit the game (note: the auto deposit feature will not kick in offline)

Upgrades: I’ve added more upgrades in the skill tree that link to the factory. You can upgrade your factory’s efficiency in the factory itself too.

New UI: Added a dedicated Fuel Factory panel that displays the progress of current conversion time, and shows other useful stats on the factory

  • Areas are now unlocked by spending Fuel Cells

Balancing

  • Egg variants Gold and Diamond are now locked behind area 2 and 3, giving you something to look forward to when you unlock them

  • Certain upgrades are now area gated as well, improving the overall flow

NEW Tutorial System (First Time User)

Added some lightweight tutorial pop-ups to notify the payer of key moments like when you buy your first upgrade, unlock the factory and enter the 2nd area

UI & Quality of Life

  • Implemented a save file check and a warning pop up to tell the player if they are playing an outdated build

  • Toned down the screen effects on the gain orb and spores event, it was a bit much overtime

  • Changed the time spent harvesting in demo completed panel to reflect actual world time spent rather than just in game scene (harvesting)

  • Also added the new resource into the completed panel stats

Bug Fixes

  • I cleared up some skill tree upgrade descriptions and effect value text as they weren’t all making sense

  • The passive beam max count should now kick in when you buy the upgrade

  • Fixed the button notification breath animation resetting every time the inventory updated

Thanks so much to everyone who has played the demo so far and given their thoughts - it’s been amazing to see and is helping me shape the game into something awesome (that I couldn’t hope to do alone!)

Seb

Source

Steam News / 22 February 2026

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