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Steam News31 October 20187y ago

Happy Halloween Update!

I know it's been quite some time but here's some patch notes to go along with your Halloween Update! Make sure to load the game so you can see Spooky in her awesome Halloween costume, do you know what her costume is?

Full notes

Full Spooky's Jump Scare Mansion: HD Renovation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
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changedI know it's been quite some time but here's some patch notes to go along with your Halloween Update! Make sure to load the game so you can see Spooky in her awesome Halloween costume, do you know what her costume is? General Added invincibility frames when you get hit - you're invincible for the duration of the red screen effect (approximately 0.3s). This means that the 50/50 locked door room isn't an instant run killer with three specimen in endless. Fixed fog getting stuck after exiting or finishing a mansion, which would make the main menu look odd after Karimari Hospital. Spruced up the main menu background - it's now at least 75% more ambiant. Fixed the UI scaling/sizes to be consistent (everything will look a bit smaller, but more computer-appropriate). This doesn't really affect you at all but it means font sizes are consistent. Added a selection indicator to the main menu & to mansion selection since the scaling wasn't super obvious. You might recognize it from the original game. Added discord integration. If you let discord show what game you're playing, it'll show the wall texture of where you are, what mansion you're in, and display the room number you're at. Fixed potential for look & movement to get locked while opening a note. This was a weird race condition. Fixed notes spawning during specimen chases. The note counter only goes up when you read a note though - so if you missed one in the past you didn't really ever miss it. Base Mansion Specimen 12 had a bunch of work done: - Spamming use on hiding spots won't glitch them anymore - A bunch of audio polish - Some new animations - You can shimmy around in the hiding spots again Specimen 2 has new animations. He's extra goopy now. Specimen 4 has new animations. OooOOOoooOOOo. Specimen 8's minion deer have 3d models and animations. It's Moose's first time doing any kind of real animations so hopefully they're not too bad. Endless Mode Enough changes were made that it's not fair to compare the new scores to the old scores - so writes have been disabled to the old leaderboard and now there's a new Halloween 2018 leaderboard that you will have to start a new Endless save to get on the boards again! All the old scores are preserved for posterity, so everyone can remember SeriousSean's 10,420 room run. Spooper (Unknown Specimen 3) cannot cause you to vomit while there are other specimen chasing you. This is the most asked for feature by everyone who played endless mode. EM Monster 2 can't hover over pits anymore. This was an oversight on its pathfinding settings. Oops. EM Monster 4 also can't hover over pits anymore. Same as above. Fixed Tirsiak's (Unknown Specimen 4) kill screen so it's not black fog anymore. Oops. What's Next? Akuma Kira finished work on Lost in Vivo recently, so more work towards the final DLC will happen soon, hopefully. We're doing some exploratory work for BYOM, but that won't have results for a while. In between other contract work we will continue to poke at Spooky's here and there, so expect more trickle-updates in the future with bits of renovations here and there. As always post your bug reports in the forums in this thread We also have a Discord server if you'd like to join open discussions about Spooky's!

Spooky's Jump Scare Mansion: HD Renovation changes

changedI know it's been quite some time but here's some patch notes to go along with your Halloween Update! Make sure to load the game so you can see Spooky in her awesome Halloween costume, do you know what her costume is? General Added invincibility frames when you get hit - you're invincible for the duration of the red screen effect (approximately 0.3s). This means that the 50/50 locked door room isn't an instant run killer with three specimen in endless. Fixed fog getting stuck after exiting or finishing a mansion, which would make the main menu look odd after Karimari Hospital. Spruced up the main menu background - it's now at least 75% more ambiant. Fixed the UI scaling/sizes to be consistent (everything will look a bit smaller, but more computer-appropriate). This doesn't really affect you at all but it means font sizes are consistent. Added a selection indicator to the main menu & to mansion selection since the scaling wasn't super obvious. You might recognize it from the original game. Added discord integration. If you let discord show what game you're playing, it'll show the wall texture of where you are, what mansion you're in, and display the room number you're at. Fixed potential for look & movement to get locked while opening a note. This was a weird race condition. Fixed notes spawning during specimen chases. The note counter only goes up when you read a note though - so if you missed one in the past you didn't really ever miss it. Base Mansion Specimen 12 had a bunch of work done: - Spamming use on hiding spots won't glitch them anymore - A bunch of audio polish - Some new animations - You can shimmy around in the hiding spots again Specimen 2 has new animations. He's extra goopy now. Specimen 4 has new animations. OooOOOoooOOOo. Specimen 8's minion deer have 3d models and animations. It's Moose's first time doing any kind of real animations so hopefully they're not too bad. Endless Mode Enough changes were made that it's not fair to compare the new scores to the old scores - so writes have been disabled to the old leaderboard and now there's a new Halloween 2018 leaderboard that you will have to start a new Endless save to get on the boards again! All the old scores are preserved for posterity, so everyone can remember SeriousSean's 10,420 room run. Spooper (Unknown Specimen 3) cannot cause you to vomit while there are other specimen chasing you. This is the most asked for feature by everyone who played endless mode. EM Monster 2 can't hover over pits anymore. This was an oversight on its pathfinding settings. Oops. EM Monster 4 also can't hover over pits anymore. Same as above. Fixed Tirsiak's (Unknown Specimen 4) kill screen so it's not black fog anymore. Oops. What's Next? Akuma Kira finished work on Lost in Vivo recently, so more work towards the final DLC will happen soon, hopefully. We're doing some exploratory work for BYOM, but that won't have results for a while. In between other contract work we will continue to poke at Spooky's here and there, so expect more trickle-updates in the future with bits of renovations here and there. As always post your bug reports in the forums in this thread We also have a Discord server if you'd like to join open discussions about Spooky's!

I know it's been quite some time but here's some patch notes to go along with your Halloween Update! Make sure to load the game so you can see Spooky in her awesome Halloween costume, do you know what her costume is? General Added invincibility frames when you get hit - you're invincible for the duration of the red screen effect (approximately 0.3s). This means that the 50/50 locked door room isn't an instant run killer with three specimen in endless. Fixed fog getting stuck after exiting or finishing a mansion, which would make the main menu look odd after Karimari Hospital. Spruced up the main menu background - it's now at least 75% more ambiant. Fixed the UI scaling/sizes to be consistent (everything will look a bit smaller, but more computer-appropriate). This doesn't really affect you at all but it means font sizes are consistent. Added a selection indicator to the main menu & to mansion selection since the scaling wasn't super obvious. You might recognize it from the original game. Added discord integration. If you let discord show what game you're playing, it'll show the wall texture of where you are, what mansion you're in, and display the room number you're at. Fixed potential for look & movement to get locked while opening a note. This was a weird race condition. Fixed notes spawning during specimen chases. The note counter only goes up when you read a note though - so if you missed one in the past you didn't really ever miss it. Base Mansion Specimen 12 had a bunch of work done: - Spamming use on hiding spots won't glitch them anymore - A bunch of audio polish - Some new animations - You can shimmy around in the hiding spots again Specimen 2 has new animations. He's extra goopy now. Specimen 4 has new animations. OooOOOoooOOOo. Specimen 8's minion deer have 3d models and animations. It's Moose's first time doing any kind of real animations so hopefully they're not too bad. Endless Mode Enough changes were made that it's not fair to compare the new scores to the old scores - so writes have been disabled to the old leaderboard and now there's a new Halloween 2018 leaderboard that you will have to start a new Endless save to get on the boards again! All the old scores are preserved for posterity, so everyone can remember SeriousSean's 10,420 room run. Spooper (Unknown Specimen 3) cannot cause you to vomit while there are other specimen chasing you. This is the most asked for feature by everyone who played endless mode. EM Monster 2 can't hover over pits anymore. This was an oversight on its pathfinding settings. Oops. EM Monster 4 also can't hover over pits anymore. Same as above. Fixed Tirsiak's (Unknown Specimen 4) kill screen so it's not black fog anymore. Oops. What's Next? Akuma Kira finished work on Lost in Vivo recently, so more work towards the final DLC will happen soon, hopefully. We're doing some exploratory work for BYOM, but that won't have results for a while. In between other contract work we will continue to poke at Spooky's here and there, so expect more trickle-updates in the future with bits of renovations here and there. As always post your bug reports in the forums in this thread We also have a Discord server if you'd like to join open discussions about Spooky's!

Source

Steam News / 31 October 2018

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