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Steam News16 December 20178y ago

MAC LAUNCH! And other important updates!

NEW PLATFORM - OSX! We did it! We got Mac working! There are no feature differences between it and Windows.

Full notes

Full Spooky's Jump Scare Mansion: HD Renovation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition0 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Server
addedNEW PLATFORM - OSX ! We did it! We got Mac working! There are no feature differences between it and Windows. We weren’t able to get super good test coverage on it because the only OSX computer we could test with is a late 2013 MacBook Pro running High Sierra(Thanks Delta Bouche), so please bear with us for any Mac-specific problems - if you’re reporting a bug PLEASE include whether it occurred on Windows or Mac! FURTHER RENOVATIONS - Specimen 7 has a neato updated scripted room in the Base Mansion & Endless. Go hang out with everyone’s favorite mystical cat and agonized flesh wall. STYLE SWAP - Oops. We forgot about this one for a while. But it’s in now! Go set a key for it and swap to your heart’s content. ENDLESS NERFS - Tiri’s shadows only require one axe swing now and disappear substantially quicker. Bekka won’t spawn twice at a door and chases you for a shorter time. The spawn logic has been changed to prevent multiple spawns of Spooper & Bekka at the same time. The logic for how the specimen rooms are chosen in Endless Mode has also been updated to provide a more fair but still very random way of constructing the endless mansion (a far lower likelihood of getting Spooper and Bekka as your first two). Additionally we added a system where there can only be one instance of any given screen effect (Like Specimen 4’s alternate form static) to both help with performance and make duplicates of specimen with those effects more fair. AXE AND YOU SHALL RECEIVE - Specimen 11 and Specimen 3 can be hit with the axe now. BUG FIXES :
fixedSpecimen 2 could be hit with the axe while emerging from a puddle and it would spawn a new puddle floating in the air at a weird angle. That has been fixed and he will just re-goop in to the puddle he was trying to emerge from.
fixedThere was a data problem that made it so on certain floors in the original mansion you would get repeated big rooms WAY more often than we intended. That has been fixed.
fixedI think there were a couple other bugs fixed but they didn’t get written down and StealthyMoose’s commit logs are mostly just non-specific screaming. What a goof. Make sure to post any bugs on the forums so we can respond and please follow us on Twitter for more updates and news! PS: We have an Official AMG Discord server where you can report bugs to us directly and chat with the community!

Spooky's Jump Scare Mansion: HD Renovation changes

addedNEW PLATFORM - OSX ! We did it! We got Mac working! There are no feature differences between it and Windows. We weren’t able to get super good test coverage on it because the only OSX computer we could test with is a late 2013 MacBook Pro running High Sierra(Thanks Delta Bouche), so please bear with us for any Mac-specific problems - if you’re reporting a bug PLEASE include whether it occurred on Windows or Mac! FURTHER RENOVATIONS - Specimen 7 has a neato updated scripted room in the Base Mansion & Endless. Go hang out with everyone’s favorite mystical cat and agonized flesh wall. STYLE SWAP - Oops. We forgot about this one for a while. But it’s in now! Go set a key for it and swap to your heart’s content. ENDLESS NERFS - Tiri’s shadows only require one axe swing now and disappear substantially quicker. Bekka won’t spawn twice at a door and chases you for a shorter time. The spawn logic has been changed to prevent multiple spawns of Spooper & Bekka at the same time. The logic for how the specimen rooms are chosen in Endless Mode has also been updated to provide a more fair but still very random way of constructing the endless mansion (a far lower likelihood of getting Spooper and Bekka as your first two). Additionally we added a system where there can only be one instance of any given screen effect (Like Specimen 4’s alternate form static) to both help with performance and make duplicates of specimen with those effects more fair. AXE AND YOU SHALL RECEIVE - Specimen 11 and Specimen 3 can be hit with the axe now. BUG FIXES :
fixedSpecimen 2 could be hit with the axe while emerging from a puddle and it would spawn a new puddle floating in the air at a weird angle. That has been fixed and he will just re-goop in to the puddle he was trying to emerge from.
fixedThere was a data problem that made it so on certain floors in the original mansion you would get repeated big rooms WAY more often than we intended. That has been fixed.
fixedI think there were a couple other bugs fixed but they didn’t get written down and StealthyMoose’s commit logs are mostly just non-specific screaming. What a goof. Make sure to post any bugs on the forums so we can respond and please follow us on Twitter for more updates and news! PS: We have an Official AMG Discord server where you can report bugs to us directly and chat with the community!

NEW PLATFORM - OSX! We did it! We got Mac working! There are no feature differences between it and Windows. We weren’t able to get super good test coverage on it because the only OSX computer we could test with is a late 2013 MacBook Pro running High Sierra(Thanks Delta Bouche), so please bear with us for any Mac-specific problems - if you’re reporting a bug PLEASE include whether it occurred on Windows or Mac! FURTHER RENOVATIONS - Specimen 7 has a neato updated scripted room in the Base Mansion & Endless. Go hang out with everyone’s favorite mystical cat and agonized flesh wall. STYLE SWAP - Oops. We forgot about this one for a while. But it’s in now! Go set a key for it and swap to your heart’s content. ENDLESS NERFS - Tiri’s shadows only require one axe swing now and disappear substantially quicker. Bekka won’t spawn twice at a door and chases you for a shorter time. The spawn logic has been changed to prevent multiple spawns of Spooper & Bekka at the same time. The logic for how the specimen rooms are chosen in Endless Mode has also been updated to provide a more fair but still very random way of constructing the endless mansion (a far lower likelihood of getting Spooper and Bekka as your first two). Additionally we added a system where there can only be one instance of any given screen effect (Like Specimen 4’s alternate form static) to both help with performance and make duplicates of specimen with those effects more fair. AXE AND YOU SHALL RECEIVE - Specimen 11 and Specimen 3 can be hit with the axe now. BUG FIXES:

  • Spooper can’t kill you during a room load anymore (causing double rooms to load). You were supposed to be invincible during room transitions but that got broken somewhere along the way. Whoops.

  • Specimen 2 could be hit with the axe while emerging from a puddle and it would spawn a new puddle floating in the air at a weird angle. That has been fixed and he will just re-goop in to the puddle he was trying to emerge from.

  • There was a data problem that made it so on certain floors in the original mansion you would get repeated big rooms WAY more often than we intended. That has been fixed.

I think there were a couple other bugs fixed but they didn’t get written down and StealthyMoose’s commit logs are mostly just non-specific screaming. What a goof. Make sure to post any bugs on the forums so we can respond and please follow us on Twitter for more updates and news! PS: We have an Official AMG Discord server where you can report bugs to us directly and chat with the community!

Source

Steam News / 16 December 2017

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