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Full Spooker update
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Repeated intro
Hey everyone! Our little team at Space Dragon Games has been hard at work cooking in the development dungeons this week, and we’re back with a fresh drop of updates.
What changed
- Gameplay
- Balance
Spooker changes
You might have noticed our increased social presence lately—we're doing a huge push to share Spooker with the world, so if you want to help us out or just pop in to say hello, come join the conversation!
🥳 New Features & Community Content
Community Table Layouts: The wait is over! We have officially added the first batch of community-designed tables to the game. Massive congratulations to our selected creators—you can even spot your names in the game credits now!
Speech Bubble (Designed by Raf)
Nexus, Guitar Pick (Designed by Valco)
- Spook Factor SettingAdded a brand-new setting that allows you to adjust the game's frights! Right now, this toggle controls jumpscares, but we’ll be slowly layering in even more spooky, horror vibes over the next couple of months.
⚙️ Balance Changes & Visuals
Scaling Curse Balls: Curse Balls now increase in value with every table you progress through. This should help balance the scales and give Ralphie a better fighting chance against you!
Ralphie Texture Polish: Ralphie received a slight texture update to make him look even... friendlier. (If "friendly" is even the right word for that face!)
💡 Under the Hood Note: > We’re still hard at work tuning Ralphie’s AI behind the scenes! We wanted to consult with our pool pro first to ensure his shot logic feels authentic before finalizing the overhaul. (By the way, did you know we have a pool pro to help us with physics and gameplay feel?) Expect some minor tweaks to his skill level to roll out next week!
Want to pitch your own table designs, catch exclusive sneak peeks, or chat with our QA team? Hop into our Discord and join the fun!
Thank you all so much for building this game alongside us—there is so much more to come.
Good luck on the tables, and we'll see you next week! 🎱
Source
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