Full notes
Full Split Square update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Changes
Remove the health penalty for deck recovery
Boss battle's health and gold rewards increased significantly
hard battle's health and gold rewards increased
The effect of 'BloodSucking' changes as follows.
-> Whenever you hit the enemy, you get N health.
The figures for all related items have been adjusted.
-Increased health of bomb blocks (30 -> 60), Reduced damage (10 -> 5)
-If a knockback block knocks a player back, it damages itself. A knockback block is knocked back only up to three times.
-The effects of the Divine Block, Curse Block will be changed as follows.
Divinity Blocks
Battle Rewards increase by the number of remaining Divinity Blocks.
Curse Block
Breaking a curse block gives you 10 health, or 10 damage with a 50% chance.
-A projectile speed reduction penalty is added to the penalty that gives explosion, induction to the enemy's projectile.
Source
Changelog.gg summarizes and formats this update. How we read updates.
