Full notes
Full Split Square update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Changes
Add Hard Difficulty level
Penalty reform, 50 -> 88 penalties
Replace some item effects with remote control gimmick effects
Increasing jewelry cost of unlocking character
Changing strategically the effectiveness of dozens of items
Change the appearance stage of the elite enemy (at least 4 and 5 stages appear)
Boss's barrier activation health units 10% -> 20%, barrier gets bulletproof
Elite's barrier activation health units 10% -> 50%
Condition immune time after condition end, 0.5 seconds -> 2 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
