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Steam News4 August 202511mo ago

Early Access Patch #21 (v0.3.1) - Chapter 3b Improvements

Early Access Patch #21 (v0.3.1) contains fixes and balance changes for Chapter 3b based on player feedback!

In this update5

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What changed

8 fixes0 additions7 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedEarly Access Patch #21 ( v0.3.1 ) contains fixes and balance changes for Chapter 3b based on player feedback!
changedAbility Changes:Invisible: Critical chance after Invisible increased (10% -> 20%)
changedAbility Changes:Ironfist: Now also gives +25% Accuracy (in additional to the +10 Strength)
changedAbility Changes:Blazing Fist: +1 fire damage per 2 torches held (buffed from per 3 torches held)
changedAbility Changes:Note: The combination of ability changes and fixes below should improve the effectiveness of Bandits. Invisible has a bigger "payoff" (especially when combined with Brute Force and the Payoff abilities) and overall stuns should be landing a bit more often, providing increased defenses and opportunities for offense. Also the unarmed build should be more consistent with the additional accuracy and enhanced true fire damage from the "Blazing Fist" ability.
fixedFixes:Fixed an issue where the bonus critical chance from "Invisible" wasn't being considered for "Brute Force" It was increasing your strength, but not applying that to your ATK. It now properly updates your strength and propagates that bonus to your attack, making for an extra powerful attack when coming out of Invisible with Brute Force.
Critical chance after Invisible increased (10%20%Critical chance after Invisible increased ( increased, buff

Splintered changes

changedEarly Access Patch #21 ( v0.3.1 ) contains fixes and balance changes for Chapter 3b based on player feedback!
changedInvisible: Critical chance after Invisible increased (10% -> 20%)
changedIronfist: Now also gives +25% Accuracy (in additional to the +10 Strength)
changedBlazing Fist: +1 fire damage per 2 torches held (buffed from per 3 torches held)
changedNote: The combination of ability changes and fixes below should improve the effectiveness of Bandits. Invisible has a bigger "payoff" (especially when combined with Brute Force and the Payoff abilities) and overall stuns should be landing a bit more often, providing increased defenses and opportunities for offense. Also the unarmed build should be more consistent with the additional accuracy and enhanced true fire damage from the "Blazing Fist" ability.

Early Access Patch #21 (v0.3.1) contains fixes and balance changes for Chapter 3b based on player feedback!

Ability Changes:

  • Invisible:

    • Critical chance after Invisible increased (10% -> 20%)

  • Ironfist:

    • Now also gives +25% Accuracy (in additional to the +10 Strength)

  • Blazing Fist:

    • +1 fire damage per 2 torches held (buffed from per 3 torches held)

Note: The combination of ability changes and fixes below should improve the effectiveness of Bandits. Invisible has a bigger "payoff" (especially when combined with Brute Force and the Payoff abilities) and overall stuns should be landing a bit more often, providing increased defenses and opportunities for offense. Also the unarmed build should be more consistent with the additional accuracy and enhanced true fire damage from the "Blazing Fist" ability.

Fixes:

  • Fixed an issue where the bonus critical chance from "Invisible" wasn't being considered for "Brute Force"

    • It was increasing your strength, but not applying that to your ATK. It now properly updates your strength and propagates that bonus to your attack, making for an extra powerful attack when coming out of Invisible with Brute Force.

  • Fixed a bug where double attacks wouldn't give the second hit an additional chance to stun.

  • If an attack will both stun and defeat an enemy, the stun will no longer be reported.

  • Fixed an issue with the Necromancer's pre-battle damage effect where the "Resilient" trait would reduce damage repeatedly.

  • Fixed an update timing issue for HP related to the "Ironbody" trait and unequipping a weapon.

  • Minor changes to Instinct mode logic for 3b abilities

General Changes:

  • Made adjustments to 3a and 3b ability descriptions to improve consistency.

    • Effects that only apply to "Basic Attacks" are now more clearly outlined. These were largely "on hit" effects from Chapter 3a and 3b. References to "attacks" also include special attack abilities like Healing Thrust and Dream Strike.

  • Various minor localization changes

v0.3.1a (hotfix)

  • Fixed an issue introduced in v0.3.1 that gave Ironfist far too much accuracy instead of the intended 25%.

  • When your attacks strike twice from the "Double Strike" ability, the second instance of damage is now reported in the main text box along with the text "Strikes twice!".

v0.3.1b

  • Fixed a text formatting issue introduced in v0.3.1 for clairvoyance mode reporting

Source

Steam News / 4 August 2025

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