Full notes
Full Splatter update
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What changed
- Fixes
- UI and audio
-Rail now penetrates enemies. If you can show us a clip of a multikill headshot, we'll shout you out on social media. -Fixed a navmesh issue on Session 4 -Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big).
Things we're working on: -More weapon spawns in Session 16 -Some radar improvements to make it easier to parse -Some options menu improvements (and potentially some additional performance options) -Some additional cosmetics!
Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
