What changed
1 fix0 additions1 change0 removals
changedNew! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters. -The flashlight will now add bloom and add refraction when bouncing off metallic surfaces. -Graphics fidelity has been heavily improved in this patch. You'll notice better lighting, shadows and High Dynamic Range (If using a supported monitor and GPU).
fixedBug Fixes -Removed debug code that could potentially cause slowdowns on changing cameras. -Fixed performance hit when entering the grounds by optimizing draw distances and bone weights. -Removed debug objects from Mansion starting scene which caused minor slowdowns. -Fixed error that could potentially freeze enemy movement in Mansion starting scene.
SPIRITUS changes
changedNew! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters. -The flashlight will now add bloom and add refraction when bouncing off metallic surfaces. -Graphics fidelity has been heavily improved in this patch. You'll notice better lighting, shadows and High Dynamic Range (If using a supported monitor and GPU).
fixedBug Fixes -Removed debug code that could potentially cause slowdowns on changing cameras. -Fixed performance hit when entering the grounds by optimizing draw distances and bone weights. -Removed debug objects from Mansion starting scene which caused minor slowdowns. -Fixed error that could potentially freeze enemy movement in Mansion starting scene.
New! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters. -The flashlight will now add bloom and add refraction when bouncing off metallic surfaces. -Graphics fidelity has been heavily improved in this patch. You'll notice better lighting, shadows and High Dynamic Range (If using a supported monitor and GPU).
Bug Fixes -Removed debug code that could potentially cause slowdowns on changing cameras. -Fixed performance hit when entering the grounds by optimizing draw distances and bone weights. -Removed debug objects from Mansion starting scene which caused minor slowdowns. -Fixed error that could potentially freeze enemy movement in Mansion starting scene.