HomeGamesUpdatesPricingMethodology
Steam News16 November 20232y ago

Version 1.0.5

New! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters.

Full notes

Full SPIRITUS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Performance
changedNew! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters. -The flashlight will now add bloom and add refraction when bouncing off metallic surfaces. -Graphics fidelity has been heavily improved in this patch. You'll notice better lighting, shadows and High Dynamic Range (If using a supported monitor and GPU).
fixedBug Fixes -Removed debug code that could potentially cause slowdowns on changing cameras. -Fixed performance hit when entering the grounds by optimizing draw distances and bone weights. -Removed debug objects from Mansion starting scene which caused minor slowdowns. -Fixed error that could potentially freeze enemy movement in Mansion starting scene.

SPIRITUS changes

changedNew! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters. -The flashlight will now add bloom and add refraction when bouncing off metallic surfaces. -Graphics fidelity has been heavily improved in this patch. You'll notice better lighting, shadows and High Dynamic Range (If using a supported monitor and GPU).
fixedBug Fixes -Removed debug code that could potentially cause slowdowns on changing cameras. -Fixed performance hit when entering the grounds by optimizing draw distances and bone weights. -Removed debug objects from Mansion starting scene which caused minor slowdowns. -Fixed error that could potentially freeze enemy movement in Mansion starting scene.

New! -We've added the film grain effect which was missing before. -We've added minor bloom effects to add more contrast to blacks than before, and to shine brighter on objects and monsters. -The flashlight will now add bloom and add refraction when bouncing off metallic surfaces. -Graphics fidelity has been heavily improved in this patch. You'll notice better lighting, shadows and High Dynamic Range (If using a supported monitor and GPU).

Bug Fixes -Removed debug code that could potentially cause slowdowns on changing cameras. -Fixed performance hit when entering the grounds by optimizing draw distances and bone weights. -Removed debug objects from Mansion starting scene which caused minor slowdowns. -Fixed error that could potentially freeze enemy movement in Mansion starting scene.

Source

Steam News / 16 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.