Full notes
Full SPIRITUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Improvements
-We've prebaked lighting in the game to improve both lighting detail, colours and fidelity, along with greatly improving performance. -We've pre-baked shaders to improve performance. -We've added slight vigenette post processing. -We've changed the camera angle in the Shed to show the ladder properly instead of it being at an angle that make it difficult to see that it is a ladder. -We've fixed the mapping of the zombie dog textures. -We've Increased the detail of the Monster textures. -We've reduced lag when entering Grounds. -Albert now starts the game with 15 rounds in his Pistol instead of 5. -We've added better lighting in the Subway. -We've added better lighting in the Underground.
-Bug Fixes -We've fixed collision on bed in master bedroom. -We've fixed lighting issues with reactor in Lab, it will now illuminate the room properly. -We've fixed map for Grounds being stretched. -We've fixed cutscenes not playing smoothly. -We've fixed collisions with beds in the mansion. -We've fixed the ability to go through the wall when going through the bed on the second floor. -We've fixed the door transition animation not appearing when leaving Master bedroom making the game appear to have softlocked. -We've fixed a bug when leaving the Kitchen to the dining room not updating the camera angle when opening the door. -We've fixed a bug with 'First Kill' achievement if killing a monster with a headshot would only unlock Headshot and not First Kill as well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
