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Steam News22 February 20224y ago

Class Balance Changes! Demo Version 0.1.11

This update comes with sweeping balance changes across the board for all the classes.

Full notes

Full Spiritlink Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedThis update comes with sweeping balance changes across the board for all the classes. The goal is to add more mana sinks for all classes, so that there is more meaningful decision about what you want to use your mana on, instead of just spamming your strongest spell on your caster characters. Also I wanted to move some power out of innate abilities of the earlier classes to give players more reason to explore later classes.
addedRogue: -Shadow Step: TU cost 10 -> 0 -(NEW Innate)Ambush: Backstab never miss. -Sneak Attack: now a Rank 2 Skill - [2 Mana, 100 TU] Deals massive damage. Can only be used as Backstab. -Cutthroat: replaced Nimble at Rank 3.
addedWarrior: -HP Up: moved to Innate, Bonus HP 50 -> 25 -(NEW Rank 2 Skill) Might Blow: [2 Mana, 100 TU] Deals damage with an attack that is more powerful the more HP you currently have.
addedAlchemist: -(NEW Innate)Stocked up: Items have 1 extra charge -Refill: Mana cost 1->2, TU cost 20->0 -Item master: moved to Rank 2, NEW Effect - Items cost 30 TU less to use. -Item throw moved to Rank 2 -Sedative and Stimulant combined into new ability Chemist and moved to Rank 3.
changedArcher: Rain Down: Mana cost 0 -> 2, Damage increased
changedGuardian: Shields Up: Mana cost 1 -> 2, Amount of shielding increased Shield Burst: Mana cost 1 -> 2, Damage increased
Rogue: -Shadow Step: TU cost100Rogue: -Shadow Step: TU cost decreased, nerfWarrior: -HP Up: moved to Innate, Bonus HP5025Warrior: -HP Up: moved to Innate, Bonus HP decreased, nerfMana cost12Mana cost increased, buffMana cost 1->2, TU cost200Mana cost 1->2, TU cost decreased, nerf

Spiritlink Tactics changes

  • Roguehero
addedThis update comes with sweeping balance changes across the board for all the classes. The goal is to add more mana sinks for all classes, so that there is more meaningful decision about what you want to use your mana on, instead of just spamming your strongest spell on your caster characters. Also I wanted to move some power out of innate abilities of the earlier classes to give players more reason to explore later classes.
addedRogue: -Shadow Step: TU cost 10 -> 0 -(NEW Innate)Ambush: Backstab never miss. -Sneak Attack: now a Rank 2 Skill - [2 Mana, 100 TU] Deals massive damage. Can only be used as Backstab. -Cutthroat: replaced Nimble at Rank 3.
addedWarrior: -HP Up: moved to Innate, Bonus HP 50 -> 25 -(NEW Rank 2 Skill) Might Blow: [2 Mana, 100 TU] Deals damage with an attack that is more powerful the more HP you currently have.
addedAlchemist: -(NEW Innate)Stocked up: Items have 1 extra charge -Refill: Mana cost 1->2, TU cost 20->0 -Item master: moved to Rank 2, NEW Effect - Items cost 30 TU less to use. -Item throw moved to Rank 2 -Sedative and Stimulant combined into new ability Chemist and moved to Rank 3.
changedArcher: Rain Down: Mana cost 0 -> 2, Damage increased

This update comes with sweeping balance changes across the board for all the classes. The goal is to add more mana sinks for all classes, so that there is more meaningful decision about what you want to use your mana on, instead of just spamming your strongest spell on your caster characters. Also I wanted to move some power out of innate abilities of the earlier classes to give players more reason to explore later classes.

Rogue: -Shadow Step: TU cost 10 -> 0 -(NEW Innate)Ambush: Backstab never miss. -Sneak Attack: now a Rank 2 Skill - [2 Mana, 100 TU] Deals massive damage. Can only be used as Backstab. -Cutthroat: replaced Nimble at Rank 3.

Warrior

-HP Up: moved to Innate, Bonus HP 50 -> 25 -(NEW Rank 2 Skill)

Might Blow

[2 Mana, 100 TU] Deals damage with an attack that is more powerful the more HP you currently have.

Alchemist: -(NEW Innate)Stocked up: Items have 1 extra charge -Refill: Mana cost 1->2, TU cost 20->0 -Item master: moved to Rank 2, NEW Effect - Items cost 30 TU less to use. -Item throw moved to Rank 2 -Sedative and Stimulant combined into new ability Chemist and moved to Rank 3.

Archer: Rain Down: Mana cost 0 -> 2, Damage increased

Guardian: Shields Up: Mana cost 1 -> 2, Amount of shielding increased Shield Burst: Mana cost 1 -> 2, Damage increased

Starting Party changes: -Ishta starts at Rank 2 Rogue -Bo starts at Rank 2 Alchemist

Other changes: -Dialogue sound effect changed, as some players were finding the old sound effect to be grating.

Source

Steam News / 22 February 2022

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