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Steam News17 February 20224y ago

Dialogue Improvements! Demo Patch v0.1.10

Dialogue Update According to Your Feedback I've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process.

In this update4

Full notes

Full Spiritlink Tactics update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
  • Events
addedDialogue Update According to Your FeedbackI've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process. A lot of it has been rewritten and hopefully improved to give the characters more personality as well as add more exposition to the overall plot. I appreciate everyone who has left feedback, and I hope to continue improving Spiritlink Tactics.
changedGameplayAI changed to focus fire less, since having enemies try to kill your frail characters ASAP was unfun. -Warrior's Challenge: Range 1 -> 2 -Rogue's Cutthroat: Mute duration 1 turn -> 2 turns -Dagger basic attack: 90 TU -> 80 TU
fixedFixesFixed bug that sometimes crashed the game at reward screen.
-Warrior's Challenge: Range12-Warrior's Challenge: Range increased, buff

Spiritlink Tactics changes

  • Roguehero
addedI've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process. A lot of it has been rewritten and hopefully improved to give the characters more personality as well as add more exposition to the overall plot. I appreciate everyone who has left feedback, and I hope to continue improving Spiritlink Tactics.
changedAI changed to focus fire less, since having enemies try to kill your frail characters ASAP was unfun. -Warrior's Challenge: Range 1 -> 2 -Rogue's Cutthroat: Mute duration 1 turn -> 2 turns -Dagger basic attack: 90 TU -> 80 TU
fixedFixed bug that sometimes crashed the game at reward screen.

Dialogue Update According to Your Feedback

I've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process. A lot of it has been rewritten and hopefully improved to give the characters more personality as well as add more exposition to the overall plot. I appreciate everyone who has left feedback, and I hope to continue improving Spiritlink Tactics.

Other Patch Notes

Gameplay

-AI changed to focus fire less, since having enemies try to kill your frail characters ASAP was unfun. -Warrior's Challenge: Range 1 -> 2 -Rogue's Cutthroat: Mute duration 1 turn -> 2 turns -Dagger basic attack: 90 TU -> 80 TU

Fixes

-Fixed bug that sometimes crashed the game at reward screen.

Source

Steam News / 17 February 2022

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