In this update15
Full notes
Full Spiritfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Events
- Balance
- UI and audio
- Workshop
Spiritfall changes
Version 1.6.11 - Custom Run
Hello everyone, the latest update is now live! This update introduces custom run modifiers that can add some spice and challenges to your runs, as well as some customization of certain run mechanics. It will also contain new cosmetics (featuring a Dead Cells crossover costume), achievements, and 5 new challenge levels, amongst other things. Let’s get into the patch notes…
Custom Run Modifiers
You can now set special modifiers before starting a run. These are unlocked after completing 5 runs.
New Custom Run Modifiers:
Power Draft
Specialized
Random Start
Rarity Magnet
Invincible
Triple Gem
Chaos
Dust Reserves
Wings
Sudden Death
Air Resources
Reduced Options
Deprived
The Floor is Lava
Hollow Heart
Be Prepared
Pilgrimage
Disable Second Phase
Disable Statues of Kismet
Disable Dust Effigies
Disable the Herbalist
Disable the Daring Duo
Disable Mini-Bosses
Disable the Pursuer Guardian
Disable Hidden Rifts
Disable Traps
New Challenge Level: 15
5 New challenges are now available, bringing the total to 15. These challenges unlock once a run is completed on challenge level 10 and are aimed towards players who seek an even bigger challenge.
Ambush: In combat rooms, the next wave of enemies spawns automatically after 7 sec.
Burden of Boons: Take 5% more damage from enemies for each Spirit Blessing you have.
Degradation: Blessings will degrade in Rarity every 3 Combat Rooms unless they have a Luminous Gem applied.
Fatigue: When you enter a combat room, lose 5 Max Health.
Perfectionist: When your Attack misses, deal -50% damage for 2.5 sec.
New Cosmetics featuring the Prisoner from Dead Cells
The Prisoner breaks free as a new crossover skin from Dead Cells! Truly an honor to feature such an iconic game, thanks a lot to Motion Twin for making this possible.
A total of 10 new cosmetics are now available:
Prisoner (Dead Cells crossover cosmetic)
Aegis
Dice
Prototype
Ultima (Unlocked after completing a run on challenge level 15)
Jigsaw
Shade
Mecha
Luminous
Mockup (special cosmetic that unlocks if you have all other cosmetics)
To find out more about how to unlock the new cosmetics, check out their requirements in the cosmetics menu at the kiln of masks.
QOL and other Changes:
An indicator will appear above Tipp’s Library when there are unclaimed rewards from Achievements.
You can now force a specific controller layout for in-game prompts (for cases in which the game for some reason doesn’t manage to automatically display the correct buttons).
The ‘Protected’ Dangerous Elite modifier will not appear on enemies that have a base Shield.
You can now view the active Challenges and Modifiers in the Run Stats menu (the indicators can be selected to open up a detailed list of both)
Reduced sensitivity of scroll wheel in scrollable menus as it was too high.
Some minor visual tweaks
New Language support: Italian
You can now set Italian as the game’s language in the settings menu.
Weapon Balance Changes
Battle Hammer-Axe
Base Form Down Attack: startup slightly faster.
- Awakened Formduration increased from 3 to 5 sec.
- Awakened Alternate Formmulti-hit bonus increased from 15% to 25%.
Sister Gauntlets
- Awakened Formdamage when alternating between directional attacks increased from +30% to +40%.
- Awakened Alternate Formduration increased from 1.5 to 2 sec.
Astral Cord Bow
- Awakened Alternate Formdamage and movement speed increased from 20% to 25%.
Link Blades
- Awakened Formlauncher damage increased from +100% to +150%.
- Awakened Alternate Formattack damage increased from +100% to +150%.
Equinox
- Awakened Formdamage on form switch increased from +30% to +40%.
- Awakened Alternate Formdrill-head damage bonus increased from 50% to 80%.
Blessings Balance Changes
Synergy Blessings
- Antipodecombustion damage to bosses increased from +100% to +150%.
- Extinguishmentburn damage per stack increased from +5 to +7.
- Lucid Dreameffect reworked into: “When you Dodge, recover a portion of the damage avoided and activate all of your blessings that trigger when you are hit.” Requirements from Sharbora changed to Zealous Heart, Ravaging Growth, Leaf Bracer.
- Perfect Stormdamage on perfect parry increased from +250% to +300%.
- Skyborne Stabilitynow stacks up to a maximum of 5 times. Damage increased from +15% to +20%.
- Spontaneous Combustionchance increased from 25% to 30%.
- Stellar Linkdamage per blessings with 3 Luminous Gems increased from 5% to 15%.
- Voltaic Shardsdamage increased from 40 to 45.
- Waterspoutvertical range increased from +100% to +150%.
Kelumin
- Blood MoonHealth penalty increased from 10/13/16% to 10/14/18%.
Entropic Attunement: Sharp Claws now counts as a possible requirement.
- Hypercriticalchance increased from 10/15/20% to 10/20/30%. Damage to bosses increased from 25% to 50%.
- Lunar Terminatordamage increased from 15/20/25% to 15/25/35%.
- Moon Scardamage increased from 100/125/150 to 120/140/160. Bonus per Luminous Gem increased from 25 to 40.
- Moon SongCritical damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
- Nova Strikeduration increased from 1 to 1.5 sec.
- Occultationoverlap damage increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
- Open WoundsCritical damage per stack increased from 3/4/5% to 4/6/8%.
- Sharp Clawsbonus per Luminous Gem upgrade increased from 2% to 3%.
- Woof Punishdamage on enemy whiff increased from 25/30/35% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 10% to 15%.
Mishved
- Avalanchedamage increased from 15/25/35 to 20/30/40.
- Breaking the Icebonus per Luminous Gem upgrade increased from 20% to 25%.
- Cold Presencedamage cap increased from +30% to +40%. Damage per nearby enemy increased from 5/6/7% to 5/7/9%.
- Frostbitebonus per Luminous Gem upgrade increased from 10 to 20.
- Glaciating Frostchance to Glaciate per stack increased from 2/3/4% to 3/4/5%. Bonus per Luminous Gem upgrade increased from 1% to 2% per stack.
- Long WinterTimeout damage increased from 200/250/300% to 250/300/350%.
- Snow SurgeDamage increased from 450/55/70 to 50/70/90. Bonus per Lumionus Gem upgrade increased from 15 to 20.
Navolik
- Lightning StrikeCooldown reduced from 9 to 8 sec.
- Accelerated Forcedamage per stack increased from 3/4/5% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
- Adrenaline Rushbonus increased from 10/15/20% to 10/20/30%. Duration decreased from 5 to 4 sec.
- Analysis Paralysiscooldown speed bonus increased from 20% to 25%.
- Closed Circuitcooldown speed per stack increased from 2/3/4% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
- Magnetizedamage increased from 30/40/50% to 40/60/80%. Bonus per Luminous Gem upgrade increased from 10% to 20%.
- Overchargedamage increased from 50/60/70 to 50/65/80. Bonus per Luminous Gem upgrade increased from 15 to 20.
- Secondary Celldamage increased from 10/14/18% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
- Shock Absorbercooldown reduction increased from 25/30/35% to 30/40/50%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
- Static Electricityre-apply chance increased from 50/65/80% to 50/70/90%.
- Thunderclapdamage per stack increased from 7/8/9 to 8/10/12. Bonus per Luminous Gem upgrade increased from 3 to 4.
Sharbora
- Biotic Stresshealth threshold increased from 20% to 30%.
- Campingmax damage bonus increased from 20/30/40% to 30/40/50%. Bonus per Luminous Gem increased from 10% to 15%.
- Leaf Bracerbonus per Luminous Gem increased from 10% to 15%.
- Natural Selectiondamage increased from 20/25/30% to 20/30/40%.
- Oasistemporary damage after Second Wind increased from 25% to 50%.
- Ravaging Growthdamage increased from 12/14/18% to 12/16/20%.
- Resolute Stanceduration increased from 1/1.25/1.5 to 1/1.5/2 sec.
- Safeguardhealth threshold increased from 20% to 25%. Damage reduction increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
- Treefallduration increased from 2 to 3 sec. Bonus per Luminous Gem increased from 10% to 15%.
- Twisterslightly increased enemy hitstun on hit. Shield damage per hit increased from 10 to 20.
- Unearthed Vervehealth restored increased from 15/20/25% to 15/25/35%.
- Winds of Changedamage increased from 40/50/60 to 50/65/80. Bonus per Luminous Gem increased from 15 to 25.
- Zealous Heartbonus per Luminous Gem increased from 5% to 10%.
Solesh
- Bird of Preybonus per Luminous Gem upgrade increased from 4% to 5%.
- Bonfirestatus effects duration increased from 20/30/40% to 30/40/50%.
- Combustiondamage increased from 20/25/30 to 25/30/35.
- Ethereal Bountydust bonus increased from 20/25/30% to 25/35/45%.
- Flaming Leapcooldown reduced from 7 to 6 sec. Bonus per Luminous Gem upgrade increased from 20 to 30.
- Incandescencedamage increased from 10/15/20 to 15/20/25.
- Meteor Smashdamage increased from 25/30/35% to 25/35/45%.
- Smelting Strengthbonus per status effect changed from 8/10/12% to 7/10/13%.
- Spread Firedamage increased from 20/30/40 to 25/35/45. Bonus per Luminous Gem upgrade increased from 10 to 15.
- Tabula Rasabonus per Luminous Gem upgrade increased from 10% to 15%.
- Wings of Flamedamage increased from 12/16/20 to 15/20/25.
Yamphas
- Abyssal Callwall splat damage to bosses on trigger increased from +300% to +400%.
- Bubble Shieldshield damage increased from 60 to 80 (160 with Perfect Storm triggering).
- Corrosionshield damage per stack increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem increased from 4% to 5%.
- Downpourtime interval decreased from 5/4/3 sec. To 4/3/2 sec.
- Ebb and Flowdamage increased from 25/35/45% to 30/40/50%. Bonus per Luminous Gem increased from 5% to 10%.
- Hydrationbonus per Luminous Gem increased from 5 to 10.
- Hydro Pumpbolt damage per stack increased from 10/15/20% to 10/20/30%.
- Jawsdamage increased from 15/25/35% to 30/40/50%.
- Lost at Seaisolated enemy damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
- Rogue Wavessplash damage per stack increased from 3/4/5% to 3/5/7%.
- Shoreline Driftmax Dust reward increased from 10/20/30 to 15/25/35. Bonus per Luminous Gem increased from 10 to 15.
- Tides of Conflictdamage increased from 12/16/20% to 15/20/25%. Bonus per Luminous Gem increased from 6% to 10%.
- Uncharted Watersdamage per cleared room increased from 1/2/3% to 2/3/4%.
- Wall Splashdamage per stack increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
Zalvoon
- Aspect of Thornsthorns damage increased from 10/20/30 to 20/30/40. Bonus per Luminous Gem upgrade increased from 10 to 15.
- Backstabweak points reveal chance increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
- Calculatedmax damage cap increased from 20/32/44% to 28/40/52%. Bonus per Luminous Gem upgrade increased from 6% to 8%.
- Giant Spiral Boltbolt damage increased from 40/60/80% to 50/70/90%. Bonus per Luminous Gem increased from 10% to 20%.
- Pentacle Setupdamage increased from 25/30/35% to 25/35/45%.
- Revengerevenge bonus increased from 20/30/40% to 20/35/50%. Bonus per Luminous Gem increased from 5% to 10%.
- Shadow Partnerclone damage increased from 25/35/45% to 30/40/50%. Cooldown decreased from 10 to 9 sec.
- Terrifying Endstun duration increased from 2 to 2.5 sec. Area of effect slightly increased.
- Weak Pointsconfusion duration required decreased from 8/7/6 to 7/6/5.
Ashfarum
- Energy Siphonchance increased from 20/25/30% to 20/30/40%.
- Fool’s Rewarddamage increased from 4/5/6% to 4/6/8%.
- Fulfilmentbonus increased from 10/14/18% to 10/15/20%.
- Matchup Knowledgedamage increased from 30/40/50% to 30/45/60%.
- Oathbreakerdamage increased from 200/250/300% to 200/300/400%.
- Zero to Deathdamage increased from 30% to 40%.
Other Balance Changes
Skills
- Brain Freezedamage increased from 20% to 40%, duration required increased from 1 to 2 sec.
- Cold Retributiondamage increased from 25% to 30%.
- Perfect Clearchance increased from 15% to 20%.
- Thin Icehealth threshold increased from 15% to 20%, damage increased from 15% to 20%.
- Air Superioritydamage increased from 5% to 10%, stun duration increased from 10% to 15%.
- Easy Target (Skill)Bolt damage increased from +20% to +30%.
- Showdowndamage increased from 10% to 15%.
- Seismic Ripplehealth threshold increased from 10% to 15%.
- Overgrown Canopydamage reduction increased from 30% to 40%.
Ordinances
- Silver Chest (Ordinance)chance increased from 20% to 30%.
Bug Fixes
Fixed :Solesh not displaying the correct “skills remaining to unlock mask” counter at the Kiln of Masks.
Fixed: Game changing to fullscreen when only Borderless is checked while changing resolutions.
Fixed: Text in some places would show missing characters if certain system languages were used (e.g. Turkish)
Fixed an overflowing text for Wavedash in the Skill Tree menu when playing on certain resolutions.
Fixed: Quit to main while talking to mediary before removing thorns crashes the game
Fixed: Some details of runs without relics were not unpacked correctly in run stats
Fixed a bug that caused Spearbeaks to sometimes not cancel their dive attacks when hit.
Various minor fixes and tweaks.
Source
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