In this update12
Full notes
Full Spiritfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, another update is here! For this one, we are adding a highly requested feature: Cosmetics. There are also some new Relics and Enchantments, as well as balance changes and bug fixes.
What changed
- Balance
- Store
- Events
- Gameplay
- Performance
- Maps
Spiritfall changes
Version 1.2.09
New Feature: Cosmetics
You can now unlock and equip cosmetics that change your appearance while in the Masks menu.
A notification will appear when you unlock a new Cosmetic.
Check out the in-game list for information on how to obtain each Cosmetic.
More Cosmetics will be added in future updates.
New Cosmetics:
Dormant
Esoteric
Runic
Dummy
Elite
Prismatic
Emerald
Sandstone
Turtamora
Blightborn
Vitality
Divine
Pursuer
Legacy
New Feature: Tipp’s Library
You can now view statistics about your runs and also collect rewards for completing achievements. Check out the left side of the Sanctum to access this. Note that some achievements may require you to do them again in order to claim their rewards. Please note that because this feature now keeps track of stats we didn’t save previously, some data may not display accurately for existing saves prior to this update. For example, detailed information about the run wasn’t saved but the amount of runs was.
Library Archive:
Achievements
Overall Statistics
Run History
Weapon Records
Spirits Statistics
Enchantment Statistics
New Relics
Ancient Feather
Magic Charcoal
Blitz Capacitor
Clandestine Brooch
New Enchantments
Terra Sweep
Seismic Crash
Corkscrew Drop
Strength Block
Reload Amplification
Slicing Spiral
Sonic Bloom
Light Beam
Gameplay / Balance Changes
Synergy Blessings changes:
- CrystallizationGlaciate chance increased from 4% to 5% per stack.
- EnfeebleCritical chance increased from 5% to 6% per stack.
- Lunar TideCritical damage increased from 35% to 40%.
- Mind GamesChance increased from 35% to 50%.
- Perfect StormDamage increased from 200% to 250%.
- Skyborne StabilityDamage per Air Jump increased from 10% to 15%.
- Voltaic ShardsDamage increased from 35 to 40.
Blessings changes:
- Leaf bracerDamage reduction increased from 20/30/40% to 30/40/50%.
- TreefallDamage increased from 30/40/50% to 40/55/70%.
- Terrifying EndStun Duration increased from 1 sec. to 2 sec.
- Shoreline DriftMax Dust Reward per Luminous Gem upgrade increased from 5 to 10 per level.
- Tides of ConflictDamage per Spawned Wave increased from 10/14/18% to 12/16/20%.
Enchantments changes:
- Sky SplitterCooldown reduced from 2 sec. to 1 sec.
- Power Slam / Power SlideDamage per enemy hit increased from 25% to 50%.
- Sucker PunchShield damage increased from 100% to 150%.
- Spectral FistHitbox is wider, damage from this attack now spikes enemies downwards if they are not in a knockback state. Required Attack hits reduced from 10 to 8.
- Dynamic DiveDamage increased from 25% to 40%
- Final CutterProjectile damage increased from 40 to 60.
- Honed ComboLast hit bonus increased from 30% to 50%.
- Hornet StingDamage increased from 25% to 30%.
- Spectral BladeRange increased by 20%.
- Swords DanceDamage increased from 50% to 75%. Added additional effect - “You can turn around while holding Neutral Attack”.
Relics changes:
- Forest Temple BellInvincibility duration increased by 0.5% across all levels.
Other changes:
Slightly increased the time limit before bosses attempt to escape your combos.
- Link Blades (Alternate)Final hit of Side Attack combo increased from 20 to 30.
Reduced the range of the AOE attack performed by
the soul during the second phase of the final fight.
There are now engravings near the location of a banished tribute altar in each of the regional tribute rooms.
QOL / Misc. Changes
Your current Challenge Level is now displayed at the corner of the screen during runs in which it is 1 or higher.
Moved settings to be machine specific: volume levels, vibration scale, and deadzone settings.
In addition to the invincibility tint on the character, a visual effect will now trigger while the buff from
Zero to Death
is active.
Some enchantments will display their damage in a different color, similar to Destiny Bond. This allows for more distinction between damage sources during combos.
Bug Fixes
Moved settings to be machine specific: volume levels, vibration scale and deadzone settings.
Fixed a bug that prevented you from charging your neutral attack using the neutral attack key binding after taking the Neutral Charge enchantment (had to use regular attack button input).
Fixed a visual issue with Spectral Fist.
Fixed a bug that caused some stray parallax assets to appear when they were supposed to be turned off in the Frigid Veil.
Fixed an issue that could prevent very old saves from Early Access to not open properly.
Fixed Feedback Form passing input to other open menus.
Various minor bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
