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Steam News22 November 20232y ago

Patch: 1.0.0.8

Hello Thieves! This update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned.

In this update3

Full notes

Full Spirited Thief update

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Repeated intro

Hello Thieves!

What changed

6 fixes4 additions2 changes0 removals
  • Store
  • Gameplay
  • Balance
addedThis update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned. Unlockable abilities in the shop are not meant to replace the starting ones - and are often more specialized - but they still need to relevant!
addedAbilitiesOne new loyalty ability for Besk, Iwie and Sunyang
changedAbilitiesDecoy: 5 -> 3 turn cooldown.
addedAbilitiesDisguise: 1 -> 0 action cost, added a 5 turns cooldown. Since using disguise has now some real downside (being close to a guard will reveal it), the action cost was excessive. Instead the cooldown make it a commitment for a couple of turns.
addedChangesEasy difficulty setting now has reduced guards and simpler puzzle by default (like Story difficulty setting)
fixedFixesPushed enemies correctly trigger traps.
Decoy:53Decoy: decreased, nerfDisguise:10Disguise: decreased, nerf

Spirited Thief changes

addedThis update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned. Unlockable abilities in the shop are not meant to replace the starting ones - and are often more specialized - but they still need to relevant!
addedOne new loyalty ability for Besk, Iwie and Sunyang
changedDecoy: 5 -> 3 turn cooldown.
addedDisguise: 1 -> 0 action cost, added a 5 turns cooldown. Since using disguise has now some real downside (being close to a guard will reveal it), the action cost was excessive. Instead the cooldown make it a commitment for a couple of turns.
addedEasy difficulty setting now has reduced guards and simpler puzzle by default (like Story difficulty setting)

This update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned. Unlockable abilities in the shop are not meant to replace the starting ones - and are often more specialized - but they still need to relevant!

Abilities

  • One new loyalty ability for Besk, Iwie and Sunyang

  • Pet rat: range melee -> 3. Pet rat is about making pickpocket more convenient, so a little more convenience was needed to justify its use.

  • Chaos Strike: 1 -> 0 action cost, and is now "quick". Chaos strike has already a lot of restriction to its use (melee, and at high danger only), so it could use some love.

  • Decoy: 5 -> 3 turn cooldown.

  • Spirit Curse: 2 -> 3 uses.

  • Deadly Nightmare Curse: 1 -> 2 uses.

  • Fear Curse: 2 -> 3 uses.

  • Chaos Glyph: 2 -> 3 uses.

  • Fear Glyph: 2 -> 3 uses.

  • Hook: 1 -> 0 action cost.

  • Disguise1 -> 0 action cost, added a 5 turns cooldown. Since using disguise has now some real downside (being close to a guard will reveal it), the action cost was excessive. Instead the cooldown make it a commitment for a couple of turns.
  • Caltrops: 1 -> 0 action cost.

  • Madboom: 1 -> 0 action cost, and is now "quick".

Changes

  • Easy difficulty setting now has reduced guards and simpler puzzle by default (like Story difficulty setting)

  • Soul lantern: minor changes to the anti-Besk boulder.

  • Spider Burrows: only one enemy is possessed instead of 3.

  • Spider Burrows: modified the "suicidal" cutthroat's patrol path so that she doesn't jump into a trap.

Fixes

  • Pushed enemies correctly trigger traps.

  • Evil spirits can now target tiles with smoke.

  • Trin could get blocked while using long range teleport.

  • Cave: enemies don't forget their patrol after a rewind.

  • Cave: music isn't stopped after a rewind.

  • Guards' tower: Trin/Dumdum can't trigger the office cutscene.

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Source

Steam News / 22 November 2023

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