Full notes
Full Spirited Thief update
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Repeated intro
Hello Thieves!
What changed
- Gameplay
- Store
- Maps
A lot of difficulty tweaks are added in this patch, but also quality of life changes and bug fixes! The ritual level has also been entirely redone to give it a little extra oomph.
Difficulty
Added new difficulty option that reduce the number of guards and simplify puzzles, which is active by default on story mode
Story mode now has 14 turns between danger level increase (from 12)
Burrow Spiders: one cutthroat is possessed instead of a sharpshooter
Guard's tower: made the second-to-last floor easier
Shop attack
: replaced Xec runes with Nes runes, and made top corridor easier - with more leeway.
Added bells to level that didn't have them:
Shop attack
(2), Burrow spiders (2), Guard's tower (2),
Quality of Life
Hidden buttons that have been inspected now have a map hint
Trin's curses and glyphs can now be toggled by reusing them again on the same target.
Changes
Ritual level redone, it is now more survival than puzzle oriented, and introduce new mechanics more clearly.
Besk's disguise doesn't slow him anymore, but is lost when walking next to a guard.
Bug fix
Curses could be lost after a rewind
Glyphs could be kept even after deselecting their ability in the shop
Sorceresses' spell rotation could get messed up during loot phase
Thieves could get instant killed by non-enraged guards in various situations
Guard's tower: the last floor's dialog could trigger too soon after a rewind
Guard's tower: blue area (access to last floor) wasn't correctly cleared
Shop attack
: removed a possible cheese with Besk
Besk can't use TP orbs anymore
Guard vision cone would not correctly display on barriers, reinforced doors, locked doors, and alarmed doors.
Twitch integration would not work correctly when connecting using the channel url rather than the channel name
Thank you for reading! You can follow the game on Twitter and join the Discord community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
