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Steam News27 October 20232y ago

Patch: 1.0.0.7

Hello Thieves! A lot of difficulty tweaks are added in this patch, but also quality of life changes and bug fixes! The ritual level has also been entirely redone to give it a little extra oomph.

Full notes

Full Spirited Thief update

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Repeated intro

Hello Thieves!

What changed

0 fixes7 additions3 changes1 removal
  • Gameplay
  • Store
  • Maps
addedA lot of difficulty tweaks are added in this patch, but also quality of life changes and bug fixes! The ritual level has also been entirely redone to give it a little extra oomph.
addedDifficultyAdded new difficulty option that reduce the number of guards and simplify puzzles, which is active by default on story mode
addedDifficultyStory mode now has 14 turns between danger level increase (from 12)
changedDifficultyShop attack : replaced Xec runes with Nes runes, and made top corridor easier - with more leeway.
addedDifficultyAdded bells to level that didn't have them: Shop attack (2), Burrow spiders (2), Guard's tower (2),
addedQuality of LifeHidden buttons that have been inspected now have a map hint

A lot of difficulty tweaks are added in this patch, but also quality of life changes and bug fixes! The ritual level has also been entirely redone to give it a little extra oomph.

Difficulty

  • Added new difficulty option that reduce the number of guards and simplify puzzles, which is active by default on story mode

  • Story mode now has 14 turns between danger level increase (from 12)

  • Burrow Spiders: one cutthroat is possessed instead of a sharpshooter

  • Guard's tower: made the second-to-last floor easier

  • Shop attack

    : replaced Xec runes with Nes runes, and made top corridor easier - with more leeway.

  • Added bells to level that didn't have them:

    Shop attack

    (2), Burrow spiders (2), Guard's tower (2),

Quality of Life

  • Hidden buttons that have been inspected now have a map hint

  • Trin's curses and glyphs can now be toggled by reusing them again on the same target.

Changes

  • Ritual level redone, it is now more survival than puzzle oriented, and introduce new mechanics more clearly.

  • Besk's disguise doesn't slow him anymore, but is lost when walking next to a guard.

Bug fix

  • Curses could be lost after a rewind

  • Glyphs could be kept even after deselecting their ability in the shop

  • Sorceresses' spell rotation could get messed up during loot phase

  • Thieves could get instant killed by non-enraged guards in various situations

  • Guard's tower: the last floor's dialog could trigger too soon after a rewind

  • Guard's tower: blue area (access to last floor) wasn't correctly cleared

  • Shop attack

    : removed a possible cheese with Besk

  • Besk can't use TP orbs anymore

  • Guard vision cone would not correctly display on barriers, reinforced doors, locked doors, and alarmed doors.

  • Twitch integration would not work correctly when connecting using the channel url rather than the channel name

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Source

Steam News / 27 October 2023

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