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Steam News19 January 20265mo ago

Hotfix #8 | Stability improvements!

Greetings, Guardians! Unfortunately we introduced some bugs with our last update, but as always there's a fix for them! Some of these were pretty hard to track down, but we managed!

In this update4

Full notes

Full Spirit of the North 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions2 changes3 removals
  • Fixes
  • Performance
  • Gameplay
  • Maps
  • Store
addedGreetings, Guardians!Unfortunately we introduced some bugs with our last update, but as always there's a fix for them! Some of these were pretty hard to track down, but we managed! A huge thank you to our Discord community for being so helpful with bug reporting and the amount of detailed feedback.
fixedHotfix #8 Stability improvements!Steam post imageScreenshot taken by Belstone on Discord
addedBug fixes and improvements for all platforms ( Live on Steam, Coming Soon to all platforms)New waterfalls have LODs. Related to game crashing around End Boss.
removedBug fixes and improvements for all platforms ( Live on Steam, Coming Soon to all platforms)Loading Screen no longer enables improper controls for End Level (player was able to more than intended in final level. No spoilers.)
changedBug fixes and improvements for all platforms ( Live on Steam, Coming Soon to all platforms)Savegame Change to reduce hitching for autosaves: Reduced memory usage of map fog. File size now depends on the uncovered area of the map and how continuous it is. Should save >90% of storage in most cases.
fixedBug fixes and improvements for all platforms ( Live on Steam, Coming Soon to all platforms)Autosaves no long trigger during Shader Compilation. To prevent save data loss.

Spirit of the North 2 changes

addedUnfortunately we introduced some bugs with our last update, but as always there's a fix for them! Some of these were pretty hard to track down, but we managed! A huge thank you to our Discord community for being so helpful with bug reporting and the amount of detailed feedback.
fixedSteam post imageScreenshot taken by Belstone on Discord
addedNew waterfalls have LODs. Related to game crashing around End Boss.
removedLoading Screen no longer enables improper controls for End Level (player was able to more than intended in final level. No spoilers.)
changedSavegame Change to reduce hitching for autosaves: Reduced memory usage of map fog. File size now depends on the uncovered area of the map and how continuous it is. Should save >90% of storage in most cases.

Greetings, Guardians!

Unfortunately we introduced some bugs with our last update, but as always there's a fix for them! Some of these were pretty hard to track down, but we managed! A huge thank you to our Discord community for being so helpful with bug reporting and the amount of detailed feedback.

Hotfix #8 Stability improvements!

Steam post imageScreenshot taken by Belstone on Discord

Hotfix #8

Bug fixes and improvements for all platforms (Live on Steam, Coming Soon to all platforms)

  • New waterfalls have LODs. Related to game crashing around End Boss.

  • Loading Screen no longer enables improper controls for End Level (player was able to more than intended in final level. No spoilers.)

  • Savegame Change to reduce hitching for autosavesReduced memory usage of map fog. File size now depends on the uncovered area of the map and how continuous it is. Should save >90% of storage in most cases.
  • Autosaves no long trigger during Shader Compilation. To prevent save data loss.

  • Map Fog Render Target handling changes to prevent map fog from getting wiped.

  • Light Essence color now effect various rune effects color. Such as dash, air jump and spirit sprint.

  • War Paint style Light Essence no longer emit tail light embers.

  • Gold Light essence no longer turns black when character uses certain rune abilities.

  • River mesh LOD fix.

  • Cave mesh missing material fix.

  • Misc environment misaligned meshes and map hole fixes.

  • WPO motion vector change, should propagate to TSR now.

  • Fix for Draggable bags simulation in Mosswood Vaults and Sunfire Passage.

  • Material Quality setting fix.

Screenshot by G.M.S

Whats next?

We still have a lot planned as far as performance and stability improvements in the coming months and maybe even some fresh new content! Thank you all so much for supporting Infuse Studio!

Jacob Sutton (Co-Founder, Technical Director)

Steam post imageScreenshot by Kathryn on Discord!!!!!!!

If you'd like to share your feedback & help us keep improving the game, please join our community Discord. Thank you for your support, as always, Guardians ^^

Infuse Studio & Silver Lining Interactive

[dynamiclink href="https://store.steampowered.com/app/3988930/Spirit_of_the_North_2_Turtle_Island_Home/"][dynamiclink href="https://store.steampowered.com/app/1778840/Spirit_of_the_North_2/"]

Source

Steam News / 19 January 2026

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