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Full Spirit of the Dome update
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Repeated intro
Hello a lot of big changes have been made, this should be the last main update before the full release. I'm aiming to release it next week, I will spend this week balancing the game, finding any bugs and translation. I would greatly appreciate any feedback during this time.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Store
- Events
Spirit of the Dome changes
New movement and detection system. Most characters will now have "Auto Move" enabled by default. This makes the character run to its target and start attacking it instead of staying still and waiting for something to enter their range. "Range" has been removed. All the characters now know where all the characters are, the Radius is now only for shooting. If an enemy is leaving a characters range the character can now move with them and follow while attacking. This system is much more efficient, a single character can now kill 2x as much as if it were staying still. You can still switch the characters to stationary like it was before if you want. The game feels much better like this, I think this was the main thing holding it back, Since there is no placement and the characters can move anywhere it didn't make sense to make them stay still like a tower.
New character "Dagger" she throws blades at enemies and they can bounce and hit other enemies.
"Mortar" character has been reworked. It now has infinite range and launches big fireballs that deal large splash damage on impact. However it can't target flying enemies now. The Vfx has been greatly improved for this also.
New "Special" system. Instead of a characters special being chance based and randomly being upgraded it has changed to a dedicated button. Once unlocked the character will always use the special ability instead of random. For example you spend 100 souls and unlock explosive arrows for the archer, all the arrows will now explode always. However the price doubles every time you buy one.
"Swordsman" character now has a dash ability. Since most characters chase enemies now the swordsman felt useless. Now it can dash across the map to its next target every 4 seconds. His special allows it every 2 seconds and stuns all the enemies on impact.
Skins/Outfits have been removed for now. They are a lot of work to setup and I want to get the game out faster. So the best skin has been set by default. Also the design for the characters has been updated. They now have color instead of only black clothes.
Upgrade system has been changed to be a random number/percent now. This should make it feel more exciting to upgrade. Instead of it always being a flat 10% upgrade it can be 10-30% upgrade. However the price has gone up a little bit more. Also the price of duplicate characters goes up 5x instead of 3x.
New map "Field" this is a flat grass map with 2 towers and 3 random lanes. A simple map that works well with the new auto move system.
A lot of lighting and color changes. The vfx are now much more colorful. The maps are much brighter and have way more color.
the purple witches now only stun characters for 1.5 seconds instead of 3 seconds.
Flag system. When moving a character manually it will create a flag so you can see where it is moving to. They will also run back to this spot when the round is over. They can get pretty far away when chasing enemies. Also the flag position determines which lane they will target. So if there are 2 lanes and you place the flag closer to the left side the character will prioritize attacking that lane before running over to the right lane and helping out. I will probably make a video about this because there's a lot of stuff that goes into the targeting system.
All maps are now unlocked by default. This should help people be able to play what looks the most fun instead of having to play through the "boring" maps first.
the evil spirit challenges are now always optional and will not force an event after 3 rounds.
A lot of other changes I cant remember.
Also I was experimenting with multiplayer, I successfully got 2 computers to connect and move around but there was bunch of problems that would take a while to fix, if the game becomes more popular and people want it I can try it again, but it kind of means everything has to be reworked in the code.
Source
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