Full notes
Full Spirit of the Dome update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Spirit of the Dome changes
Card price now goes up by 10 coins every time instead of remaining at 100
New bleed special for swordsman, A chance to do 2 hits on a hit.
The mages area of attack has been reduced.
Enemy Health UI can be displayed always and new option for a number instead of a bar
Extra brightness slider has been added
Overall lighting and details on the impact map have been improved
some optimization on the ai
new map "coral plains"
UI icons have been added for collecting currency
New targeting option for all characters, Close and strong, Close will target closest enemy to the spirit and strong will target the highest hp enemy in the characters radius.
Fairy range has been fixed while on a tower
Chance for a event to happen has been increased from 15 to 25
New enemy "bats" only long range characters can attack them, Swordsman and mage cant hit them
New enemy "green witch" Will double the hp of all enemies around them until she dies. Then the health will return to normal.
New enemy "War Wagon lvl 2" A much bigger and slower wagon. Has very high hp and starts appearing around wave 13
Source
Changelog.gg summarizes and formats this update. How we read updates.
