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Steam News13 September 20223y ago

ROADMAP: Content plans for Spirit Hunters 1.0

Hello Spirit Hunters! We have been planning and figuring out our future plans for Spirit Hunters based on our current budget and timeline for the final game.

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Full Spirit Hunters: Infinite Horde update

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What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Compatibility
addedThis is our primary focus that we are already in the process of creating. We will be adding loads of variations to existing abilities. Once we get this system in, there will be a bunch of different ways to build any ability in the game. We will also be working on new abilities, with the first being Poison Cloud. Poison cloud will also come with a new enemy status effect that we can use across multiple ability variations.
addedːsadhfː NEW HEROES The next 3 heroes in Spirit Hunters are going to add a lot of uniqueness to the game:
changedːsadhfː HERO ABILITIES Each hero will be gaining a usable ability that matches their play style. We have concepts for each character to further push their gameplay variety.
addedːsadhfː NEW PETS We will also be working on a bunch of new pets that we will roll out throughout the development cycle.
changedːsadhfː SKINS! We are excited to announce collectable skins for heroes and pets. These will be unlockable through doing quests and earning achievements. Keep an eye on our discord and future steam posts for some fun ways to get your ideas into the game!
addedːsadhfː NEW MAP The Ancient Caverns is the final map of the game. This is where you will fight the hardest enemies and the final bosses.

Spirit Hunters: Infinite Horde changes

addedThis is our primary focus that we are already in the process of creating. We will be adding loads of variations to existing abilities. Once we get this system in, there will be a bunch of different ways to build any ability in the game. We will also be working on new abilities, with the first being Poison Cloud. Poison cloud will also come with a new enemy status effect that we can use across multiple ability variations.
addedːsadhfː NEW HEROES The next 3 heroes in Spirit Hunters are going to add a lot of uniqueness to the game:
changedːsadhfː HERO ABILITIES Each hero will be gaining a usable ability that matches their play style. We have concepts for each character to further push their gameplay variety.
addedːsadhfː NEW PETS We will also be working on a bunch of new pets that we will roll out throughout the development cycle.
changedːsadhfː SKINS! We are excited to announce collectable skins for heroes and pets. These will be unlockable through doing quests and earning achievements. Keep an eye on our discord and future steam posts for some fun ways to get your ideas into the game!

Hello Spirit Hunters! We have been planning and figuring out our future plans for Spirit Hunters based on our current budget and timeline for the final game. Here are the core features that we will be working on over in the coming months as we head towards the 1.0 full release. Please keep in mind, that a lot of these are WIP concepts and are subject to change as we develop them.

ːsadhfː ABILITY UPDATES

This is our primary focus that we are already in the process of creating. We will be adding loads of variations to existing abilities. Once we get this system in, there will be a bunch of different ways to build any ability in the game. We will also be working on new abilities, with the first being Poison Cloud. Poison cloud will also come with a new enemy status effect that we can use across multiple ability variations.

ːsadhfː NEW HEROES The next 3 heroes in Spirit Hunters are going to add a lot of uniqueness to the game:

ːns_blueː Shakpana - The voodoo plague master. ːns_blueː Sickle - The miniboss reaper traitor. ːns_blueː McDiggins - The crazed miner.

ːsadhfː HERO ABILITIES Each hero will be gaining a usable ability that matches their play style. We have concepts for each character to further push their gameplay variety.

ːsadhfː NEW PETS We will also be working on a bunch of new pets that we will roll out throughout the development cycle.

ːsadhfː SKINS! We are excited to announce collectable skins for heroes and pets. These will be unlockable through doing quests and earning achievements. Keep an eye on our discord and future steam posts for some fun ways to get your ideas into the game!

ːsadhfː NEW MAP The Ancient Caverns is the final map of the game. This is where you will fight the hardest enemies and the final bosses.

ːsadhfː NEW MODES Brutal mode will be the final difficulty and add a lot of challenges for the end-game players. We are also going to roll out a new mode that is different from anything else in the game. We will talk more about this later towards the end of early access.

ːsadhfː NEW ZONES We will be adding more zones with a load of new, unique enemies to fight. The next one is Highlands Northwood, a snowy zone which is home to the Frost Trolls.

ːsadhfː ORACLES LEDGER This will be our quest progression and tracking system. Each character will have a wide range of quests that will greatly change the way you play a run. They will range from super easy to very challenging.

ːsadhfː MORE STEAM ACHIEVMENTS Of course, we will be adding a load more steam achievements as we continue adding more content.

ːsadhfː STEAM TRADING CARDS We can already do this, we just need to find the time to make it happen... BAD MOON MUMMY! You don't get a card!

ːsadhfː LOCALIZATION We are adding in support for localisation, and We will have a bunch of language options available in the near future.

ːsadhfː CONTROLLER UPDATES The game already has full Xbox controller support, but it needs some refining and support for other controllers. It's certainly on the list of things we need to get done before 1.0, and we want to give it a proper pass!

ːsadhfː CONSOLES We will also be releasing Spirit Hunters on Switch, Xbox, Playstation and hopefully... Dreamcast!

We will have larger versions of all the images on our Discord if you want to see anything better. Come by and chat about things, ask questions or give us some feedback. As always we appreciate the input. :)

Source

Steam News / 13 September 2022

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