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Steam News20 April 20262mo ago

Patch 1.0.1 | Fixes

Hey Magical People! Some urgent bug fixes are now live! We read your reviews and made some adjustments to make your gameplay experience better. 1.0.

In this update2

Full notes

Full Spire of Chaos : Arcana Unleashed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions16 changes2 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • UI and audio
changedHey Magical People!Some urgent bug fixes are now live! We read your reviews and made some adjustments to make your gameplay experience better.
changed1.0.1 Patch NotesPerformance
changed1.0.1 Patch NotesLighting rework for performance improvement
removed1.0.1 Patch NotesOverall performance improvements, now you can lower the quality settings without removing the lighting!
changed1.0.1 Patch NotesGameplay
fixed1.0.1 Patch NotesFixed a bug were you would still take damage from the vine traps on the ground even if you dashed in time

Spire of Chaos : Arcana Unleashed changes

changedSome urgent bug fixes are now live! We read your reviews and made some adjustments to make your gameplay experience better.
changedPerformance
changedLighting rework for performance improvement
removedOverall performance improvements, now you can lower the quality settings without removing the lighting!
changedGameplay

Hey Magical People!

Some urgent bug fixes are now live! We read your reviews and made some adjustments to make your gameplay experience better.

1.0.1 Patch Notes

Performance

  • Lighting rework for performance improvement

  • Overall performance improvements, now you can lower the quality settings without removing the lighting!

Gameplay

  • Fixed a bug were you would still take damage from the vine traps on the ground even if you dashed in time

  • Vine Basher attacks are now slower then they used to

  • Flower Bashers won’t dodge while time is slowed down

  • Ground Attack will always inflict damage to enemies, even if those enemies are at the level parameter’s limit

  • The camera will now automatically put itself back at its main position when the controller hasn’t been used in a while

  • The first enemy in the Chamber is now closer to the exit and no longer jumpscares the people that are admiring the environement without paying attention to it

  • Root Flowers and Flower Switches now rotate to face the player

Boss Fight

  • The Lovers don't attack at the same time at the beginning of the second phase

  • Fixed a collision bug for the dome during the third phase of the pink Lover

  • During the second phase, when you hit a passive Lover, it now flees instead of attacking you, making the fight a little bit easier

  • The life of the vine traps created by one of the Lovers was reduced

  • The surviving lover at the third phase will regain life, adjusted depending on difficulty setting

  • General balancing of the two Lovers for better gamefeel

Art

  • Some changes regarding the foliage in the Solarium Level

  • Minor general ajustements

VFX

  • Ultimate’s VFX position is fixed

  • Visual changes to the tarot cards collectible have been made

  • The VFX attached to the doors’ vines are now less bright

UI

  • The HP numbers on the life bar are now hidden

  • To indicate you can use the ultimate, the mana bar now changes color when it’s full

  • The UI showing the controls on the left side of the screen can now be hidden in the option menu

  • Interaction buttons in the environnement are now always facing the camera

  • The tutorial pop-ups moved from the side of the screen to the middle, above the dialogues

  • Navigation throughout the journal is now waaay better when using a controller

  • Switched sliders for buttons in the option menu

Sounds and Music

  • Music now plays while fighting the Lovers

General

  • The subtitles are now visible for the last cutscene

  • Added some informations in the journal regarding the Tarot Cards section.

  • The names of the difficulty options changed to make them more clear

  • You now have the option to go from DX11 to DX12 on Steam

Source

Steam News / 20 April 2026

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