In this update3
Full notes
Full Spinera update
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Repeated intro
Hello, Leaders!
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Spinera changes
First off, a massive thank you to everyone who has jumped into the world of Spinera since we launched. Seeing your reviews, watching your discussions, and even seeing those "how did they do that?" high scores has been the highlight of our journey so far.
We’re reading every single piece of feedback. While we’re just getting started, we want Spinera to be a game that grows with you.
Since some of you might have missed our very first quick fix, we’ve bundled those improvements here along with some significant new balance changes and features we’ve just rolled out.
What’s New in Patch #2?
We’ve been looking closely at the game’s "flow." We want every era to feel impactful, so we’ve made some core adjustments to the economy and progression:
Era spin counts are now fixed to 7. This provides a more consistent rhythm to your strategy.
To match the new spin count, we’ve updated Era Score requirements and adjusted Market prices.
We’ve rebalanced various Techs and Great Persons to ensure they remain powerful and fun within the new 7-spin limit.
The first battle round in the tutorial is now set to an "Always Win" to help you learn the ropes smoothly.
By popular demand, a Borderless Window option has been added to the settings menu.
Highlights from Hotfix #1
In case you missed our first update, we also implemented these community-requested fixes:
Increased overall animation speed and added an Animation Speed option in the Settings.
Fixed the bug where extremely high Era Scores would overflow into negative values. (You guys were just too good at the game!)
Added a"Report a Bug"button directly to the Main Menu. If you see something, say something!
What’s Next?
Thank you for being part of the Spinera family and helping us shape the future of this world. Keep the feedback coming, and as always, good luck on your next spin!
— The Spinera Team
Source
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