Full notes
Full sphereFACE update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
Improvements:
Added menu option to invert camera y-axis (mouse invert)
Made weapons and ships logs achievements easier to get
Red ship fragments no longer destroy other red ships
Red buildings are now affected by the singularityCANNON and rocket blasts
Allow multiple high score achievements to be attained in the same run
Allow red buildings to have a velocity
Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
GivenSwarms random acceleration capacity so they don't bunch up as much
Added savescumming detection and corresponding achievements
Moved inventory description closer to inventory list
Given spaceMINES a limited lifetime
Optimise mine graphics for performance outside the current sphere
No longer announcing changes from a weapon to itself
Reduced requirement for highest clear spheres achievement to 30
Improved achievement graphics
More debugging output for dynamic library loader component
A few new achievements
Bug fixes:
Correct Sawblade one-shot kill tracking
Correct achievement API name for enemies destroyed over n
Fixed typo in clear 10 spheres achievement
Fixed armour not colliding with enemy buildings
Fixed flakCANNON graphic incorrectly rendering on the player ship
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Source
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