Full notes
Full SPGP Super Polygon Grand Prix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
SPGP Super Polygon Grand Prix changes
V0.89
Gameplay
Player will now be prompted to respawn if they get stuck.
Special car type- handling updated for better control when sliding.
Slipstreaming effect reduced and balanced.
AI avoiding player improved and AI are less aggressive.
Champ mode- call out when tyres need changing.
Champ mode- less effect on steering with worn tyres.
Champ mode- AI pit decision logic updated.
Track Updates
Arcade mode- order of tracks changed so Volcano Oval is swapped with Canyon track so more variety is available before unlocking extra tracks.
Area 52- Full visual update and track elevation reprofiling.
Mountain run- Complete track reworking, visuals and layout.
Power Station GP- Full visual update.
Samurai Showdown- Final chicane reworked.
Down Town GP- track reprofiled and graphics updated.
Pieces of Eight- Track collider issue fixed.
The Beast- Visuals updated.
Skull Island (all tracks) Visuals updated.
Graphics
Reduced car vibration when in cockpit view.
Bloom/ lighting adjustments (multiple tracks).
Scenery models enhanced/ updated.
Audio
Improved Audio Clipping
UI
Improved definition of keyboard buttons.
Controls now show Keyboard controls when paused if using keyboard
Champ mode – fixed bug with weather UI.
VR
Work in progress- updated auto recentreing routines.
Steering Wheel Support
Not officially tested, back end support added for multiple wheel configurations, please note testing and full implementation will follow in the next build.
Thanks as always for your support.
Ross.
Source
Changelog.gg summarizes and formats this update. How we read updates.
