Full notes
Full Spellslinger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
With version 0.4 I wanted to focus on rebalancing the game and adding certain quality of life changes.
Shop:
-Items in the shop are now a lot cheaper and the game is more centered around buying more items (Enemies were overall buffed due to this).
-Spells that the player already owns now get a 30% discount in the shop. This makes leveling Spells easier and more viable.
-Item Rarity chances are now displayed in the shop.
-When leveling a Spell it now shows which one has been leveled.
Overall Balance Changes:
-A lot of Spells were rebalanced. The Range-size scaling was reduced for Spells which it made too strong.
-Traits now have different Threshholds and were also rebalanced to suit those threshholds better.
-Items are a lot cheaper now.
-Enemies have been buffed (mainly Health)
-Hard mode is now increases enemies stats by 50% rather than 60%
Other:
-Several bug fixes
-Some Spells are now see-through, because they were blocking visibility
-Wyverns and Banshees can now fly through platforms/walls
Conclusion:
Originally I wanted to make this patch be the one to leave early access, however there are still some things to do, which is why the game will probably leave early access within January/February.
The game balance still needs some work, but it's getting closer to how I imagined it. There are also some other changes that I still want to make.
That being said, I will take a small break on this game over the holidays, so the next patch might take a little longer than usual to get out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
