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Steam News18 December 20187y ago

SpellShokked Alpha 7 (December 2018)

We have just released Alpha 7 to Steam. This is basically a 'Mac Compatibility' release, as the Mac versions had some show-stopping bugs that we had to address first.

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  • Compatibility
addedWe have just released Alpha 7 to Steam. This is basically a 'Mac Compatibility' release, as the Mac versions had some show-stopping bugs that we had to address first. We also are in the progress of updating our range of test machines, and getting all the graphics cards set up correctly does take some time - especially when dealing with Macs and eGPU (those things may eat some performance, yes, but HECK do they allow you to beef up yourtiny Macs gfx abilities!). We also continue to be under attack from asocial elements, averaging some 2'000 hack attempts per day, most of them automated, and most of them originating from Russia (that's not to say that the Russians are attacking us, but there sure are a lot of machines located in Russia that are targeting us). This, unfortunately, has also been a drain on our ability to add more levels ans spells to SpellShokked. Finally, we are looking at a replacement network infrastructure for our current UNet layer, as Unity (the engine we use to develop SpellShokked) has announced that they are discontinuing their service within the next four years. So we thinks it's better to start looking now and migrate within the next 12-18 months, rather than being left behind.

SpellShokked! changes

addedWe have just released Alpha 7 to Steam. This is basically a 'Mac Compatibility' release, as the Mac versions had some show-stopping bugs that we had to address first. We also are in the progress of updating our range of test machines, and getting all the graphics cards set up correctly does take some time - especially when dealing with Macs and eGPU (those things may eat some performance, yes, but HECK do they allow you to beef up yourtiny Macs gfx abilities!). We also continue to be under attack from asocial elements, averaging some 2'000 hack attempts per day, most of them automated, and most of them originating from Russia (that's not to say that the Russians are attacking us, but there sure are a lot of machines located in Russia that are targeting us). This, unfortunately, has also been a drain on our ability to add more levels ans spells to SpellShokked. Finally, we are looking at a replacement network infrastructure for our current UNet layer, as Unity (the engine we use to develop SpellShokked) has announced that they are discontinuing their service within the next four years. So we thinks it's better to start looking now and migrate within the next 12-18 months, rather than being left behind.

We have just released Alpha 7 to Steam. This is basically a 'Mac Compatibility' release, as the Mac versions had some show-stopping bugs that we had to address first. We also are in the progress of updating our range of test machines, and getting all the graphics cards set up correctly does take some time - especially when dealing with Macs and eGPU (those things may eat some performance, yes, but HECK do they allow you to beef up yourtiny Macs gfx abilities!). We also continue to be under attack from asocial elements, averaging some 2'000 hack attempts per day, most of them automated, and most of them originating from Russia (that's not to say that the Russians are attacking us, but there sure are a lot of machines located in Russia that are targeting us). This, unfortunately, has also been a drain on our ability to add more levels ans spells to SpellShokked. Finally, we are looking at a replacement network infrastructure for our current UNet layer, as Unity (the engine we use to develop SpellShokked) has announced that they are discontinuing their service within the next four years. So we thinks it's better to start looking now and migrate within the next 12-18 months, rather than being left behind.

Source

Steam News / 18 December 2018

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