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addedToday saw the release of Alpha 5, a milestone release that brings a tremendously tactical spell to the duel levels: Invisibility. If you thought that fighting at close quarters was hair-raising enough, you'll definitely lose it when you know that your adversary might be lurking a few yards away, cloaked, and probably grinning. Alpha 5 also adds a new tutorial level that doubles as a shooting range, and comes with a host of smaller additions. Invisibility is enabled in all network levels, but may require some additional debugging before it fully works as intended. Also, due to the nature of Invisibility, we may need to re-balance some of the duel levels.
SpellShokked! changes
addedToday saw the release of Alpha 5, a milestone release that brings a tremendously tactical spell to the duel levels: Invisibility. If you thought that fighting at close quarters was hair-raising enough, you'll definitely lose it when you know that your adversary might be lurking a few yards away, cloaked, and probably grinning. Alpha 5 also adds a new tutorial level that doubles as a shooting range, and comes with a host of smaller additions. Invisibility is enabled in all network levels, but may require some additional debugging before it fully works as intended. Also, due to the nature of Invisibility, we may need to re-balance some of the duel levels.
Today saw the release of Alpha 5, a milestone release that brings a tremendously tactical spell to the duel levels: Invisibility. If you thought that fighting at close quarters was hair-raising enough, you'll definitely lose it when you know that your adversary might be lurking a few yards away, cloaked, and probably grinning. Alpha 5 also adds a new tutorial level that doubles as a shooting range, and comes with a host of smaller additions. Invisibility is enabled in all network levels, but may require some additional debugging before it fully works as intended. Also, due to the nature of Invisibility, we may need to re-balance some of the duel levels.