Full notes
Full SPELLRAIN update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! It's been a while. The development team has been quite tied up with other commitments, making it a bit tricky to stay on top of our game dev duties. Despite the difficulties, work on SPELLRAIN hasn't stopped, and we've made quite a few changes since you last played, starting with the most important: our art rework.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Maps
- Fixes
We've heard feedback about visual elements not quite fitting together, so we've been working on a few art changes to make the game prettier overall.
General improvements
Completely reworked main menu
Remade grass and stone tiles
Remade camp sprites and animations
Remade all tree sprites
Remade slime animations
Remade health pickup sprite
Remade UI icons
Remade UI buttons
Remade shop tiles
Shop guiding fairy moves more naturally
Reorganized shop layout
Added better borders to map edges
Added shadows to important elements
Added a bunch of new props and tiles to level 2
Changed version naming
Balance
The Elite of Dragons boss now moves faster, deals more damage and has more HP
The Elite of Dragons boss now also spawns regular dragons and bomb enemies during the boss wave
The Elite of Dragons boss no longer spawns other enemies during the boss wave
Bug fixes
Fixed game configuration not saving properly
Fixed spell unlocking occasionally not unlocking anything even after spending money, again.
Fixed camp button occasionally not working after losing an exploration
Fixed crafted equipment not being saved
As you may have noticed, because of external factors, the pace of development hasn't been as swift as we'd like. Because of that, we've decided to extend our release date to sometime next year. We believe this will give us the time we need to ensure SPELLRAIN meets the standards you all deserve. Thanks for your understanding and see you all next year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
