HomeGamesUpdatesPricingMethodology
Steam News19 June 20197y ago

Patch 1.02

Changelog Bugfixes Fixed loading screen narrations sometimes not being played correctly in coop sessions Fixed player being able to interact multiple times with some objects which should only be interacted with once Sev

In this update4

Full notes

Full SpellForce 3 Soul Harvest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions6 changes1 removal
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedBugfixesFixed loading screen narrations sometimes not being played correctly in coop sessions
fixedBugfixesFixed player being able to interact multiple times with some objects which should only be interacted with once
changedBugfixesSeveral Tooltip fixes
changedBugfixesImmobilized creatures do now use auto attacks correctly
removedBugfixesDisabled untransform spell effects
addedBugfixesWhen a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

SpellForce 3 Soul Harvest changes

fixedFixed loading screen narrations sometimes not being played correctly in coop sessions
fixedFixed player being able to interact multiple times with some objects which should only be interacted with once
changedSeveral Tooltip fixes
changedImmobilized creatures do now use auto attacks correctly
removedDisabled untransform spell effects

Changelog

Bugfixes

  • Fixed loading screen narrations sometimes not being played correctly in coop sessions

  • Fixed player being able to interact multiple times with some objects which should only be interacted with once

  • Several Tooltip fixes

  • Auras are now properly deactivated when caster cannot afford them anymore

  • Immobilized creatures do now use auto attacks correctly

  • Disabled untransform spell effects

  • When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

Features

  • Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)

  • Added “Keep it down!” configurable hotkey to temporarily lower speech volume

  • When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

Campaign

  • Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)

  • Enemy RTS Hero Respawn Times increased

  • Buffed Weak Points to 8/18/30%

  • Reduced Tribe Eater attributes

  • A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability

Skirmish

  • Ranger Special Shot visual effects adjusted

Source

Steam News / 19 June 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.