Spellcasters Chronicles
Steam News 6 March 20262mo ago

EARLY ACCESS MAINTENANCE NOTIFICATION

[EDIT: maintenance completed] Spellcasters, As part of our ongoing effort to respond quickly to your feedback during Early Access, we’ll be deploying a hotfix today, around 2PM CET. Matchmaking will be disabled starting…

Update log

Full Spellcasters Chronicles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions15 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Performance
fixedEDIT: maintenance completedAs part of our ongoing effort to respond quickly to your feedback during Early Access, we’ll be deploying a hotfix today, around 2PM CET . Matchmaking will be disabled starting at 1:30 PM CET to allow ongoing matches to finish. This update will take the servers offline for approximately 1 hour and 30 minutes.
fixedEDIT: maintenance completedThis hotfix addresses two issues we’ve identified:
changedRay Spells DamageAn issue was discovered in the damage calculation of Ray Spells after taking two upgrades on the Spellcaster and the Ray Spell itself. This became particularly noticeable even more so with the Sacrifice spell.
changedRay Spells DamageTo mitigate this, the Ray Spells DPS is now aligned directly with the Spellcaster’s DPS.
changedRay Spells DamageChanges:
changedRay Spells DamageBase DPS of rays: 200% → 100% of Spellcaster DPS
Base DPS of rays:200% to 100%Maximum DPS boost from ray upgrades:200% to 150%

[EDIT: maintenance completed]

Spellcasters,

As part of our ongoing effort to respond quickly to your feedback during Early Access, we’ll be deploying a hotfix today, around 2PM CET. Matchmaking will be disabled starting at 1:30 PM CET to allow ongoing matches to finish. This update will take the servers offline for approximately 1 hour and 30 minutes.

This hotfix addresses two issues we’ve identified:

Ray Spells Damage

An issue was discovered in the damage calculation of Ray Spells after taking two upgrades on the Spellcaster and the Ray Spell itself. This became particularly noticeable even more so with the Sacrifice spell.

To mitigate this, the Ray Spells DPS is now aligned directly with the Spellcaster’s DPS.

Changes:

  • Base DPS of rays: 200% → 100% of Spellcaster DPS

  • Rays affected: Fire Ray, Poison Breath, Ice Ray, Sacrifice, and Thunder Ray

  • Maximum DPS boost from ray upgrades: 200% → 150%

Ray spells should still feel impactful when fully upgraded. We’ll be reworking their damage calculation in a future update to prevent similar issues.

Creature Spawn Count (Buildings)

Following the resolution of a bug affecting creature spawning in buildings, certain incantations became significantly stronger than intended and could also create performance issues.

To address this, we’ve adjusted Creature spawn count for buildings:

  • Before: 5 Creatures every 30 seconds (max 15 | 10 when destroyed)

  • After: 3 Creatures every 30 seconds (max 12 | 6 when destroyed)

We’ll be monitoring these changes closely and will continue adjusting them if necessary.

Thank you to the community for your quick reports and continued feedback, it helps us identify and resolve issues faster.

See you in the game!

The Spellcasters Chronicles Team

Source

Steam News / 6 March 2026

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