Update log
Full Spellcasters Chronicles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Balance
- Performance
[EDIT: maintenance completed]
Spellcasters,
As part of our ongoing effort to respond quickly to your feedback during Early Access, we’ll be deploying a hotfix today, around 2PM CET. Matchmaking will be disabled starting at 1:30 PM CET to allow ongoing matches to finish. This update will take the servers offline for approximately 1 hour and 30 minutes.
This hotfix addresses two issues we’ve identified:
Ray Spells Damage
An issue was discovered in the damage calculation of Ray Spells after taking two upgrades on the Spellcaster and the Ray Spell itself. This became particularly noticeable even more so with the Sacrifice spell.
To mitigate this, the Ray Spells DPS is now aligned directly with the Spellcaster’s DPS.
Changes:
Base DPS of rays: 200% → 100% of Spellcaster DPS
Rays affected: Fire Ray, Poison Breath, Ice Ray, Sacrifice, and Thunder Ray
Maximum DPS boost from ray upgrades: 200% → 150%
Ray spells should still feel impactful when fully upgraded. We’ll be reworking their damage calculation in a future update to prevent similar issues.
Creature Spawn Count (Buildings)
Following the resolution of a bug affecting creature spawning in buildings, certain incantations became significantly stronger than intended and could also create performance issues.
To address this, we’ve adjusted Creature spawn count for buildings:
Before: 5 Creatures every 30 seconds (max 15 | 10 when destroyed)
After: 3 Creatures every 30 seconds (max 12 | 6 when destroyed)
We’ll be monitoring these changes closely and will continue adjusting them if necessary.
Thank you to the community for your quick reports and continued feedback, it helps us identify and resolve issues faster.
See you in the game!
The Spellcasters Chronicles Team
Source
