Spellcasters Chronicles
Steam News 8 April 20261mo ago

Spellcasters Chronicles Early Access - Patch Notes 0.5

Spellcasters, The upcoming patch drops today, April 8th, 2026. We’ll be performing a server maintenance at 3:00 PM CET. Servers are expected to be offline for approximately 1 hour. Here's what's coming your way: NEW CON…

Update log

Full Spellcasters Chronicles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition16 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Performance
changedThe upcoming patch drops today, April 8th, 2026. We’ll be performing a server maintenance at 3:00 PM CET . Servers are expected to be offline for approximately 1 hour .
changedGame rules changesReduced player respawn time at Spellcaster higher levels.
changedGame rules changesSpellcaster Souls now grant more XP (250 → 500) and recharge Incantations. Dev Comment: Your feedback highlighted that late-game respawn times were affecting match pacing. We’ve reduced them to keep the action flowing and adjusted Spellcaster Souls so that taking down a Spellcaster still feels impactful.
changedGame rules changesDamage dealt to Titans is now capped at 9999. Damage exceeding this threshold is reduced by 99%. Dev Comment: Stacking multiple boosts/upgrades was allowing players to deal excessive damage to Titans, making them far easier to take down than intended.
fixedGameplay improvements & fixesFixed an issue where movement speed while casting was overly reduced.
fixedGameplay improvements & fixesFixed an issue where Astral Shot fired 5 projectiles instead of 4.
Spellcaster Souls now grant more XP (250 to 500Increased ground movement speed (6.5 to 7m/sDamage100 to 125Heal200 to 250

Spellcasters,

The upcoming patch drops today, April 8th, 2026. We’ll be performing a server maintenance at 3:00 PM CET. Servers are expected to be offline for approximately 1 hour.

Here's what's coming your way:

NEW CONTENT

Creatures

  • Valkyrie (Rank III, Holy): Winged Creature capable of charging its target and instantly capturing Altars without a Tower. When in danger, it heals nearby allies.

  • Gnoll Spearman (Rank II, War): Skilled spear fighter who can halt charging enemies and stagger Creatures of equal or larger size.

Spells

  • Holy Shield (Rank I, Holy): Sacred barrier that blocks incoming projectiles from one direction.

GAMEPLAY

Game rules changes

  • Reduced player respawn time at Spellcaster higher levels.

  • Spellcaster Souls can now be collected by both teams, regardless of who secured the kill.

  • Spellcaster Souls now grant more XP (250 → 500) and recharge Incantations.

    Dev Comment: Your feedback highlighted that late-game respawn times were affecting match pacing. We’ve reduced them to keep the action flowing and adjusted Spellcaster Souls so that taking down a Spellcaster still feels impactful.

  • Damage dealt to Titans is now capped at 9999. Damage exceeding this threshold is reduced by 99%.

    Dev Comment: Stacking multiple boosts/upgrades was allowing players to deal excessive damage to Titans, making them far easier to take down than intended.

Gameplay improvements & fixes

  • Fixed an issue where movement speed while casting was overly reduced.

  • Fixed an issue where Astral Shot fired 5 projectiles instead of 4.

BALANCING

Spellcasters

Dev Comment: The current damage output of Enchanters was too low in the early game, making their performance feel unfair. This adjustment brings them more in line with other Spellcasters.

  • Mountain StaffDamage increased by 4% to match the damage output of other Spellcasters.
  • Brush Strike: Stagger effect +15%.

  • Brush StrikeDamage increased by 7% to match the damage output of other Spellcasters.
  • Enchantment rate +100%: Mystic Scribe’s Enchantment now progresses twice as quickly, reducing the number of hits needed.

  • Improved mobilityincreased jump speed and jump height, and made landing faster.
  • Improved mobilityincreased jump speed and jump height, and made landing faster.
  • Increased ground movement speed (6.5 → 7 m/s).

    Dev Comment: Characters relying on ground locomotion had more difficulties dodging, so we are adjusting their mobility by improving jumps and landings.

Spells

Holy Arrow

  • Damage increased from 100 to 125.

  • Heal increased from 200 to 250.

    Dev Comment: This Spell was falling short in PvP and in its support role. We’ve boosted both damage and healing to improve its impact and usefulness.

Rays (Fire Ray, Thunder Ray, Sacrifice, Poison Breath, Ice Ray)

  • Increased damage against Creatures (120% → 130%).

    Dev Comment: Rays were underused and lacked effectiveness against Creatures. Increasing damage makes them more impactful.

Creatures

Lich

  • Movement speed reduced (5 → 4.5 m/s).

    Dev Comment: Lich was overperforming in battlefield control and field presence. Reducing its movement speed brings it in line with other Rank II Creatures, such as the Siren.

Dryad

  • Stacking multiple Dryads now provides less healing (no change when using a single Dryad). Maximum healing is reached at 5 Dryads.

    Dev Comment: Stacked Dryads offered too much sustained healing, allowing them to outlast opponents too easily in longer fights.

Faerie

  • Movement speed increased (2.8 → 3.5 m/s).

    Dev Comment: Faerie was still not quite meeting its intended role. Increasing it further improves its mobility and effectiveness.

Earth Golem

  • Damage resistance reworked. Damage above 400 is reduced

Source

Steam News / 8 April 2026

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