Update log
Full Spellcasters Chronicles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Balance
- Performance
Spellcasters,
The upcoming patch drops today, April 8th, 2026. We’ll be performing a server maintenance at 3:00 PM CET. Servers are expected to be offline for approximately 1 hour.
Here's what's coming your way:
NEW CONTENT
Creatures
Valkyrie (Rank III, Holy): Winged Creature capable of charging its target and instantly capturing Altars without a Tower. When in danger, it heals nearby allies.
Gnoll Spearman (Rank II, War): Skilled spear fighter who can halt charging enemies and stagger Creatures of equal or larger size.
Spells
Holy Shield (Rank I, Holy): Sacred barrier that blocks incoming projectiles from one direction.
GAMEPLAY
Game rules changes
Reduced player respawn time at Spellcaster higher levels.
Spellcaster Souls can now be collected by both teams, regardless of who secured the kill.
Spellcaster Souls now grant more XP (250 → 500) and recharge Incantations.
Dev Comment: Your feedback highlighted that late-game respawn times were affecting match pacing. We’ve reduced them to keep the action flowing and adjusted Spellcaster Souls so that taking down a Spellcaster still feels impactful.
Damage dealt to Titans is now capped at 9999. Damage exceeding this threshold is reduced by 99%.
Dev Comment: Stacking multiple boosts/upgrades was allowing players to deal excessive damage to Titans, making them far easier to take down than intended.
Gameplay improvements & fixes
Fixed an issue where movement speed while casting was overly reduced.
Fixed an issue where Astral Shot fired 5 projectiles instead of 4.
BALANCING
Spellcasters
Dev Comment: The current damage output of Enchanters was too low in the early game, making their performance feel unfair. This adjustment brings them more in line with other Spellcasters.
- Mountain StaffDamage increased by 4% to match the damage output of other Spellcasters.
Brush Strike: Stagger effect +15%.
- Brush StrikeDamage increased by 7% to match the damage output of other Spellcasters.
Enchantment rate +100%: Mystic Scribe’s Enchantment now progresses twice as quickly, reducing the number of hits needed.
- Improved mobilityincreased jump speed and jump height, and made landing faster.
- Improved mobilityincreased jump speed and jump height, and made landing faster.
Increased ground movement speed (6.5 → 7 m/s).
Dev Comment: Characters relying on ground locomotion had more difficulties dodging, so we are adjusting their mobility by improving jumps and landings.
Spells
Holy Arrow
Damage increased from 100 to 125.
Heal increased from 200 to 250.
Dev Comment: This Spell was falling short in PvP and in its support role. We’ve boosted both damage and healing to improve its impact and usefulness.
Rays (Fire Ray, Thunder Ray, Sacrifice, Poison Breath, Ice Ray)
Increased damage against Creatures (120% → 130%).
Dev Comment: Rays were underused and lacked effectiveness against Creatures. Increasing damage makes them more impactful.
Creatures
Lich
Movement speed reduced (5 → 4.5 m/s).
Dev Comment: Lich was overperforming in battlefield control and field presence. Reducing its movement speed brings it in line with other Rank II Creatures, such as the Siren.
Dryad
Stacking multiple Dryads now provides less healing (no change when using a single Dryad). Maximum healing is reached at 5 Dryads.
Dev Comment: Stacked Dryads offered too much sustained healing, allowing them to outlast opponents too easily in longer fights.
Faerie
Movement speed increased (2.8 → 3.5 m/s).
Dev Comment: Faerie was still not quite meeting its intended role. Increasing it further improves its mobility and effectiveness.
Earth Golem
Damage resistance reworked. Damage above 400 is reduced
Source
