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Steam News23 December 20258mo ago

v0.3.2 - Hieroglyphs and Runes

General Lots of backend updates to libraries. Due to this, some existing runs may be incompatible with the new version. Some visual updates to environments, effects, and floating text, with more to come!

In this update10

Full notes

Full SPELLCAST update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions36 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Events
  • Store
addedGeneralLots of backend updates to libraries. Due to this, some existing runs may be incompatible with the new version.
changedGeneralWhen viewing upgrades for a rune, the upgrade descriptions are summarized to just the "delta" of what is being changed. You can toggle between showing the summaries or the full descriptions.
addedGeneralThe deckbuilder now sorts items alphabetically and gives audio/visual feedback when adding/removing items.
changedEnemiesHieroglyph and the corresponding enemies have been reworked - Hieroglyph is now a status applied to your letters instead of the grid. Playing or exchanging a letter with a Hieroglyph has positive or negative effects depending on the enemy: Serkite - Now always gains bonus damage equal to your Poison. You gain 3 Poison whenever you play or exchange a letter with Hieroglyph. Khunemos - Whenever you play or exchange more than 1 letter with Hieroglyph at a time, Knunemos gains 1 Empowered. Maaten - Whenever you play or exchange a letter with Hieroglyph, you gain 1 Dismantle. Seth - Attacks deal a very large amount of damage. Rerolling or playing a letter with a Hieroglyph reduces Seth's damage to 0 for the round. Anubis - Gains Doom (at the start of the enemy's turn, you take damage equal to the enemy's Doom). Playing letters with Hieroglyphs removes Doom.
changedEnemiesAnubis' base health increased by 30.
changedEnemiesTime Lord Decimus' base health reduced by 20.

SPELLCAST changes

addedLots of backend updates to libraries. Due to this, some existing runs may be incompatible with the new version.
changedWhen viewing upgrades for a rune, the upgrade descriptions are summarized to just the "delta" of what is being changed. You can toggle between showing the summaries or the full descriptions.
addedThe deckbuilder now sorts items alphabetically and gives audio/visual feedback when adding/removing items.
changedHieroglyph and the corresponding enemies have been reworked - Hieroglyph is now a status applied to your letters instead of the grid. Playing or exchanging a letter with a Hieroglyph has positive or negative effects depending on the enemy: Serkite - Now always gains bonus damage equal to your Poison. You gain 3 Poison whenever you play or exchange a letter with Hieroglyph. Khunemos - Whenever you play or exchange more than 1 letter with Hieroglyph at a time, Knunemos gains 1 Empowered. Maaten - Whenever you play or exchange a letter with Hieroglyph, you gain 1 Dismantle. Seth - Attacks deal a very large amount of damage. Rerolling or playing a letter with a Hieroglyph reduces Seth's damage to 0 for the round. Anubis - Gains Doom (at the start of the enemy's turn, you take damage equal to the enemy's Doom). Playing letters with Hieroglyphs removes Doom.
changedAnubis' base health increased by 30.

General

  • Lots of backend updates to libraries. Due to this, some existing runs may be incompatible with the new version.

  • Some visual updates to environments, effects, and floating text, with more to come!

  • When viewing upgrades for a rune, the upgrade descriptions are summarized to just the "delta" of what is being changed. You can toggle between showing the summaries or the full descriptions.

  • The deckbuilder now sorts items alphabetically and gives audio/visual feedback when adding/removing items.

Enemies

  • Hieroglyph and the corresponding enemies have been reworked - Hieroglyph is now a status applied to your letters instead of the grid. Playing or exchanging a letter with a Hieroglyph has positive or negative effects depending on the enemy:

    • Serkite - Now always gains bonus damage equal to your Poison. You gain 3 Poison whenever you play or exchange a letter with Hieroglyph.

    • Khunemos - Whenever you play or exchange more than 1 letter with Hieroglyph at a time, Knunemos gains 1 Empowered.

    • Maaten - Whenever you play or exchange a letter with Hieroglyph, you gain 1 Dismantle.

    • Seth - Attacks deal a very large amount of damage. Rerolling or playing a letter with a Hieroglyph reduces Seth's damage to 0 for the round.

    • Anubis - Gains Doom (at the start of the enemy's turn, you take damage equal to the enemy's Doom). Playing letters with Hieroglyphs removes Doom.

  • Anubis' base health increased by 30.

  • Time Lord Decimus' base health reduced by 20.

Scenarios

  • Caustic Caverns - Starting deck changed to 2x BURN, 2x SPARK, 2x FIREWALL, 1x CHANNEL, 1x WILDFIRE

  • Treasure Coast - Starting deck changed to 2x SHOCK, 1x JOLT, 1x BOLT, 2x INSULATE, 1x TASER, 1x REFLEX

  • Wychkin Lair - Starting deck changed to 2x FLURRY, 1x ICICLE, 1x BLIZZARD, 1x FROSTBITE, 1x GLACIER, 2x CRYSTALLIZE

  • The Summit- Starting deck changed to 2x FRENZY, 2x WILDFIRE, 2x INSULATE, 1x REFLEX

  • Forgotten City

    • Note: Due to the changes, existing runs for this scenario at Danger Level 1 or higher will be lost.

    • Danger Level 1 - You now get the BLOATED demerit (Minimum word length is 3)

    • Danger Level 2 - Spellbook events after the first will now give 3 tiles for the spellbook you don't have (i.e. if you have Zephyrian Codex, you will get a Q, J, and X)

  • Chronosands - Starting deck changed to 2x SHOCK, 1x JOLT, 1x BOLT, 2x INSULATE, 1x REFLEX

  • Spirit's Hollow - Starting deck changed to 2x FLURRY, 2x FROSTBITE, 2x CRYSTALLIZE, 1x SUSPEND

Campaign

  • Mana starter deck changed to 2x MISSILE, 1x TRANSMUTE, 1x BARRAGE, 3x CHANNEL

  • Burn starter deck changed to 2x BURN, 2x SPARK, 3x FIREWALL

  • Chill starter deck changed to 2x FLURRY, 1x FROSTBITE, 1x BLIZZARD, 3x CRYSTALLIZE

  • Storm starter deck changed to 2x SHOCK, 1x JOLT, 1x BOLT, 3x INSULATE

  • Bosses have an increased chance of dropping rare runes.

  • Shop items increase in level as you defeat bosses.

Bounties

  • Language Barrier is now: Play 5 Hieroglyphs at once.

  • Death Defied is now: Allow Seth to attack without being Depleted.

  • Turnabout is now: Remove a total of 150 Doom against Anubis.

Artifacts

  • Hailstrom now adds 3 ICICLE runes to the grid instead of FROSTBITE.

Runes

  • MISSILE changed:

    • Base - Bonus damage increased to 5.

    • MISSILE α - Bonus damage increased to 5.

    • MISSILE β - Effect is now 10 Mana: Deal double damage.

    • MISSILE γ - Effect is now 10 Mana: Heal for half of the damage dealt.

  • FROSTBITE - each variation now also deals stagger equal to double your word score.

  • FROSTBITE β effect changed to: Deal stagger equal to double your word score. The enemy gains 5 Chill and 1 Weakened.

  • CRYSTALLIZE γ effect changed to: Gain block equal to your word score. You do not lose block between rounds. (Gridbound)

  • BURN rarity changed to common.

New runes added:

  • SPARK (common) - Deal damage equal to your word score. Enemy gains Burn equal to the length of your longest word.

  • BRAND (uncommon) - Gain Brand equal to your word score (at the start of the next round, the enemy gains Burn equal to your Brand).

  • HEARTH (uncommon) - Whenever the enemy gains Burn, you gain an equal amount of block. (Gridbound, Priority)

  • INFERNO (rare) - Gain 5 Inferno (Whenever the enemy would take damage from Burn, they take bonus damage equal to your Inferno)

  • TRANSMUTE (common) - Vertical

    Deal damage equal to your word score.

    Horizontal

    Gain Mana equal to your word score. (Vertical/Horizontal trigger based on the orientation of your active word)

  • REPEL (common) - Gain block equal to your word score. 6 Mana: Gain 10 additional block.

  • FATHOM (uncommon) - 20 Mana: Gain Power equal to the length of your longest word.

  • MIRROR (rare) - 25 Mana: Add a copy of all non-activated runes and bonuses to the grid.

  • BEAM (rare) - Deal damage equal to your Mana, up to 30.

  • FLURRY (common) - Deal damage equal to your word score. If the enemy is staggered, deal 50% more damage.

  • SUSPEND (common) - Gain block equal to your word score at the start of the next round.

  • AVALANCHE (rare) - Enemy gains 20 Chill. When the enemy is staggered, they lose 20 Chill.

  • CRYOGEN (rare) - Reduce the enemy's maximum stagger by 10.

  • SHOCK (common) - Deal damage equal to your word score. Amplify: Gain 1 Charge

  • RESISTANCE (uncommon) - Gain block equal to half your word score. (Storm)

  • BOLT (uncommon) - Consume 1 Charge to deal 24 damage.

  • UPCHARGE (rare) - Permanently upgrade a random letter. (Storm)

  • DISCHARGE (rare) - Gain 2 Discharge (whenever you activate Storm, the enemy takes damage equal to your Discharge)

  • FRENZY (unommon) - Deal damage equal to your word score. Deal bonus damage equal to 2x the letter score of all wildcards played.

  • BASH (uncommon) - Deal damage equal to your word score. If you have any block, deal bonus damage equal to half your block. (Deadweight)

  • CLEANSE (uncommon) - Remove all of your non-permanent buffs.

  • THIRST (rare) - Whenever you take damage, gain Power equal to the damage taken. (Gridbound)

Bonuses

New bonus added:

  • True Damage (rare) - Your runes deal true damage this round. (True damage cannot be blocked or evaded)

Source

Steam News / 23 December 2025

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