Full notes
Full Spellbound Spire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Gameplay
- UI and audio
- Fixes
- Security
Patch Notes version Beta 1.3
Hey everyone, Thank you to everyone playing Spellbound spire during our beta, especially those taking the time to report any issues they encounter via our discord or form.
We added quite a few changes and updates to the game. We are listening closely to your feedback, and have identified and resolved a number of issues. The beta version 1.3 is now live!
General Changes
Performance improvements
Pose for snail changed, you can now look at its face
Added fade to black when going through a wall
Objects can hover towards hand when on ground
Updated Credits
More Transition pieces
Acquire gravity powers later in the game
Audio
Updated sound mixing
Updated sound effects
Updated atmospheric set dressing
Graphics & UI
Improved font
Improved Lighting across all levels
Updated various textures & materials
Set-dressed levels
Added ending VFX
Added Wind and Sand VFX Effects inside levels
Updated existing VFX effects
New Skybox
Added various decals
Bug Fixes
Prevent players from playing the game in non-VR mode
Fixed ghost pots
Fixed height issue Oculus Rift S
Fixed teleportation issues hand and objects
Fixed visual issues object clones
Fixed teleporting out of the level
Fixed some cheating/ sequence breaking
Fixed portal flickering
Fixed Corruption grids not destroying objects held in hand
Fixed Doors opening multiple times
Ongoing
Safety and security fixes
Improved Oculus Rift support
And more...
Source
Changelog.gg summarizes and formats this update. How we read updates.
