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Steam News7 April 20179y ago

Spellbound Update #4

Patch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting.

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedPatch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts of the game. * I figured out a new way to migrate only the game assets I'm currently using in the levels. This means that the package size has been reduced from 9.8gb to 3.3gb. * Fullscreen monitor display: I found a way to display the game play in fullscreen on a monitor. This will help anyone trying to capture gameplay video, stream the game, or otherwise present the game to external viewers. I have experienced a video card crash with an NVidia 970 while recording gameplay. * Bug fix: Casting the arcane missiles could cause a game crash if it targeted an invalid creature.
* Upgraded Spellbound from Unreal Engine4.134.15* Upgraded Spellbound from Unreal Engine increased, buff

Patch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts of the game. * I figured out a new way to migrate only the game assets I'm currently using in the levels. This means that the package size has been reduced from 9.8gb to 3.3gb. * Fullscreen monitor display: I found a way to display the game play in fullscreen on a monitor. This will help anyone trying to capture gameplay video, stream the game, or otherwise present the game to external viewers. I have experienced a video card crash with an NVidia 970 while recording gameplay. * Bug fix: Casting the arcane missiles could cause a game crash if it targeted an invalid creature.

Source

Steam News / 7 April 2017

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