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- Spellbound
Spellbound Update #5
-Fixed a critical bug with the Oculus Rift which caused the display to go black in the prelude level. I'm really sorry about this one, I assumed that everything was good to go on both hardware platforms when I could suc…
Announcement1 changeFixMaps - Spellbound
Spellbound Update #5
-Fixed a critical bug with the Oculus Rift which caused the display to go black in the prelude level. I'm really sorry about this one, I assumed that everything was good to go on both hardware platforms when I could suc…
Announcement1 changeFixMaps - Spellbound
Spellbound Update #4
Patch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts…
Patch notes1 change1 numericPerformance - Spellbound
Spellbound Update #4
Patch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts…
Patch notes1 change1 numericPerformance - Spellbound
Spellbound Update #3:
UPDATE: The story telling system has been overhauled to reflect how I envisioned it. Now, you pull a book off of the shelf and read it, and then enter into the storybook world. After you complete the level, you return t…
Announcement1 changeFixGameplay - Spellbound
Spellbound Update #3:
UPDATE: The story telling system has been overhauled to reflect how I envisioned it. Now, you pull a book off of the shelf and read it, and then enter into the storybook world. After you complete the level, you return t…
Announcement1 changeFixGameplay - Spellbound
Spellbound Update #2
This is a huge update and is one step closer towards my vision for how VR should be. This update contains hundreds of changes, big and small. I stopped keeping track of the specific changes, but I'll do my best to descr…
Announcement1 changePerformance - Spellbound
Spellbound Update #2
This is a huge update and is one step closer towards my vision for how VR should be. This update contains hundreds of changes, big and small. I stopped keeping track of the specific changes, but I'll do my best to descr…
Announcement1 changePerformance
