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Steam News20 December 20232y ago

V4.0 "Marjoram Crumpets" live!

4.0 "Marjoram Crumpets" 20 dec 2023 Happy [winter holiday] everyone! what better gift to give than balance changes?

Full notes

Full Spell Slingin' Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Balance
  • Maps
  • UI and audio
changedHappy [winter holiday] everyone! what better gift to give than balance changes?
changeddamage up balance change| dmg +4 -> dmg +5
changedthis spell wasn't ever terribly good since you could always use another projectile. now it's on-par damage-wise.
changedRandom Projectile Aspect balance change| dmg +3 -> dmg +5
changedthe initial intent was to make the damage lower to compensate for the variety of types. this failed.
changedspells will still have some multiplicative stats, just to a lesser degree. this is to combat the sheer power of just stacking a single spell, which is boring. faster balance change| spd x2 -> spd x1.5, spd +50 damage up balance change| dmg +4 -> dmg +5 focus fire balance change| dmg x1.25 dmg +5 spd x2 -> dmg x1.15 dmg +10 spd x1.5 spd +50

Spell Slingin' Tower Defense changes

changedHappy [winter holiday] everyone! what better gift to give than balance changes?
changeddamage up balance change| dmg +4 -> dmg +5
changedthis spell wasn't ever terribly good since you could always use another projectile. now it's on-par damage-wise.
changedRandom Projectile Aspect balance change| dmg +3 -> dmg +5
changedthe initial intent was to make the damage lower to compensate for the variety of types. this failed.

4.0"Marjoram Crumpets"20 dec 2023

  • Happy [winter holiday] everyone! what better gift to give than balance changes?

  • damage up balance change| dmg +4 -> dmg +5

    • this spell wasn't ever terribly good since you could always use another projectile. now it's on-par damage-wise.

  • Random Projectile Aspect balance change| dmg +3 -> dmg +5

    • the initial intent was to make the damage lower to compensate for the variety of types. this failed.

  • nerfed multiplicative stat increases, replaced partially with additive.

    • spells will still have some multiplicative stats, just to a lesser degree. this is to combat the sheer power of just stacking a single spell, which is boring.

      • faster balance change| spd x2 -> spd x1.5, spd +50

      • damage up balance change| dmg +4 -> dmg +5

      • focus fire balance change| dmg x1.25 dmg +5 spd x2 -> dmg x1.15 dmg +10 spd x1.5 spd +50

  • Apart from balance, here comes new content!

    • New spell! Random Position!

      • randomizes a projectile's position upon spawning

      • yeah, it's less than useless, but it is pretty funny.

    • New spell! Growing Threat!

      • Increases a projectile's damage radius over time

    • New spell! OVERKILL!

      • transfers extra damage upon death to other monsters on the map

      • each time it transfers, the damage pool is cut in half

    • New maps! trial of sapping

      • 2 maps built around losing mana as the map goes on.

      • these maps are unlocked upon beating the game.

      • they aren't terribly difficult if you know what you're doing. but maybe it'll inspire you to make some cool thing.

  • oh? not satisfied? how about some QoL?

    • custom gem creation will now remember the stats of the last gem you created

      • very welcome feature. makes it less tedious to make gems.

    • you can now replicate gems!

      • this will copy a gem's spells and stats.

      • do so by dropping a gem onto the create gem button (assuming you have enough mana)

  • updated localization files.

  • update feito nos arquivos da localização.

Source

Steam News / 20 December 2023

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