Faster Movement After listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now!
In this update2
Full notes
Full SpeedRunners 2: King of Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions2 changes0 removals
Gameplay
changedFaster MovementAfter listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now! Acceleration has been increased - this applies to running on the ground, being in the air, using boost, entering wind tunnels, and, most importantly, when swinging using the grappling hook. All pickups have been balanced accordingly.
changedFaster MovementGravity and fall speed have also been turned up. which should help with getting that "floaty" feeling some of you have reported. That said, we made sure not to increase this aspect too much to prevent situations where you can't maneuver in the air because the gravity is too high.
fixedBug FixesApart from that, we've fixed multiplayer bugs where players wouldn't load into a match, and the matchmaking timer would get stuck at "00:00." We applied fixes to game states that caused these bugs.
fixedBug FixesUpdate the demo in your Steam library.
fixedBug FixesPlease let us know what you think about these changes to the movement system! Feel free to fill in this feedback survey or drop your take on the forums/our official Discord .
SpeedRunners 2: King of Speed changes
changedAfter listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now! Acceleration has been increased - this applies to running on the ground, being in the air, using boost, entering wind tunnels, and, most importantly, when swinging using the grappling hook. All pickups have been balanced accordingly.
changedGravity and fall speed have also been turned up. which should help with getting that "floaty" feeling some of you have reported. That said, we made sure not to increase this aspect too much to prevent situations where you can't maneuver in the air because the gravity is too high.
fixedApart from that, we've fixed multiplayer bugs where players wouldn't load into a match, and the matchmaking timer would get stuck at "00:00." We applied fixes to game states that caused these bugs.
fixedUpdate the demo in your Steam library.
fixedPlease let us know what you think about these changes to the movement system! Feel free to fill in this feedback survey or drop your take on the forums/our official Discord .
Faster Movement
After listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now! Acceleration has been increased - this applies to running on the ground, being in the air, using boost, entering wind tunnels, and, most importantly, when swinging using the grappling hook. All pickups have been balanced accordingly.
Gravity and fall speed have also been turned up. which should help with getting that "floaty" feeling some of you have reported. That said, we made sure not to increase this aspect too much to prevent situations where you can't maneuver in the air because the gravity is too high.
Bug Fixes
Apart from that, we've fixed multiplayer bugs where players wouldn't load into a match, and the matchmaking timer would get stuck at "00:00." We applied fixes to game states that caused these bugs.
Update the demo in your Steam library.
Please let us know what you think about these changes to the movement system! Feel free to fill in this feedback survey or drop your take on the forums/our official Discord.