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Steam News17 March 20197y ago

First Beta Update

Two big improvements on the game experience: Physics Improved: Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher).

Full notes

Full Speedrun Ninja update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedTwo big improvements on the game experience:
changedPhysics Improved : Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher).
changedControl Mechanics updated : Now double jump gets always activated after colliding with any valid surface. The first jump will not deactivate if the player happens to bounce after the collision. Translated to player experience: jump mechanics feel are consistent and predictable now :)

Two big improvements on the game experience:

  • Physics Improved: Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher).

  • Control Mechanics updated

    Now double jump gets always activated after colliding with any valid surface. The first jump will not deactivate if the player happens to bounce after the collision.

    Translated to player experience

    jump mechanics feel are consistent and predictable now :)

Source

Steam News / 17 March 2019

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