Full notes
Full Speedrun Ninja update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Two big improvements on the game experience:
Physics Improved: Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher).
Control Mechanics updated
Now double jump gets always activated after colliding with any valid surface. The first jump will not deactivate if the player happens to bounce after the collision.
Translated to player experience
jump mechanics feel are consistent and predictable now :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
