Full notes
Full Spectra update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! This update addresses a number of broader pieces of demo feedback :)
What changed
- Gameplay
- Balance
- UI and audio
Spectra changes
CHANGES:
INVENTORY:
-HOTKEY STREAMLINE: Removed "R" press to add weapon hotkey, now simply click the weapon, then click your bound hotkey
-Improved obstruction checking for inventory opening (no more wall clipping)
GAMEPLAY:
-Decreased radius of player collider capsule
-Added scroll wheel functionality for switching hotkey weapons
-Increased distance needed to take fall damage
-Enemy perception indicators now on by default
ENEMY BEHAVIOR:
-Sniper shots now produce an NPC-perceptible sound at their impact location
-Decreased spoken frequency of idle guard lines
-Killed or KO'd enemies now drop 1 ammo box of their weapon type along with their weapon
-Doubled time of enemy hit reactions for more visible impacts
-Increased radius around sound stimulus points which enemies can use to find a location destination (no more crowding beneath alarms)
-Added cooldown timer for the amount of "urgent stimulus sounds" (gunshots) an enemy can perceive in a given period (this should prevent enemies from running around like idiots during a gunfight)
Source
Changelog.gg summarizes and formats this update. How we read updates.
