Full notes
Full Spark the Electric Jester 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
This one is a small patch, just to add to version 1.2. Here’s the changes:
> The act of canceling a Jester Dash with a Dash to gain a big boost of speed is now a mechanic called the “Magnet Dash”. Previously, executing this action was inconsistent and I imagined it might be a symptom of a greater issue with the input, once that issue was fixed, the issue still remained so I decided to program it into the game and making it an actual mechanic. It should work just like before.
> Early goals should not show up in tour mode anymore.
> Parry shield cooldown is now longer, meaning it’s harder to win by spamming the parry.
> Fixed the milliseconds timer.
> 21:9 resolution support was added, but keep in mind it might be a bit buggy currently, I’ll still iron it out in the following patches.
Patches will likely slow down from now on as I want to focus on working on other things, so, see you guys later.
Source
Changelog.gg summarizes and formats this update. How we read updates.
