Full notes
Full Spark the Electric Jester 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!
> Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
> Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.
> The double jump is now restored after hitting a dash ring.
> More tutorial pop ups have been added to stages on your first playthrough.
> The speed Fark can reach on his own on the ground has been greatly increased.
> On easy mode, you should be able to find early goals in Hyperath and Apocalypse.
> Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
> Biker charged attack effect is now more transparent.
> Smooth turning description has changed.
> “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.
> A screen with the complete game time was added after the credits.
> Warning timings were changed for Turbo Bird.
> Some similar changes to float’s boss fight.
> Camera was tweaked slightly to not snap back to its regular rotation while upside down.
> The glitch where Edgy’s charged attack made you lose all your momentum was fixed.
> To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.
> Fixed a glitch where it was possible for Astra to fall off the stage on occasion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
