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Steam News26 May 20197y ago

Patch Notes - Update v1.2

Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!

Full notes

Full Spark the Electric Jester 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changed> Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
added> More tutorial pop ups have been added to stages on your first playthrough.
changed> The speed Fark can reach on his own on the ground has been greatly increased.
changed> Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
changed> Smooth turning description has changed.
added> “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.

Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!

  • > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.

  • > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.

  • > The double jump is now restored after hitting a dash ring.

  • > More tutorial pop ups have been added to stages on your first playthrough.

  • > The speed Fark can reach on his own on the ground has been greatly increased.

  • > On easy mode, you should be able to find early goals in Hyperath and Apocalypse.

  • > Input check for jumping and several others were improved for those machines which the game runs at a low framerate.

  • > Biker charged attack effect is now more transparent.

  • > Smooth turning description has changed.

  • > “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.

  • > A screen with the complete game time was added after the credits.

  • > Warning timings were changed for Turbo Bird.

  • > Some similar changes to float’s boss fight.

  • > Camera was tweaked slightly to not snap back to its regular rotation while upside down.

  • > The glitch where Edgy’s charged attack made you lose all your momentum was fixed.

  • > To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.

  • > Fixed a glitch where it was possible for Astra to fall off the stage on occasion.

Source

Steam News / 26 May 2019

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