Full notes
Full 星火燎原( SPARK IGNITES) update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Store
星火燎原( SPARK IGNITES) changes
This update focuses mainly on experience fixes and detailed optimizations.
We've been steadily organizing player feedback and prioritizing issues that affect gameplay smoothness, including keyboard & mouse controls, controller operation, windowed mode and resolution switching, UI hover states, interface overlaps, monitor switching, and certain scene rendering issues.
These changes may not be the most "visible" content updates, but they directly affect your experience when exploring, battling, checking character status, adjusting settings, and performing routine actions. We will continue to prioritize and gradually address these foundational experience issues.
Of course, the main story quests that everyone is concerned about remain in active development as well.
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Below are the fixes included in this update:
Programming
Fixed an issue in keyboard & mouse mode where long-pressing the movement key would cause the character to stutter when touching an auto-save area; movement should now remain smooth.
Fixed incorrect mouse hover states in the character status interface.
Fixed an issue where the game became unresponsive after switching to windowed mode or changing resolution.
Fixed incorrect mouse hover states in the formation UI.
Added mouse click visual effects to the UI.
Fixed an issue in display settings where switching monitors would force the game to the native resolution of the target monitor.
Fixed an issue where the backpack could not be opened with a controller in towns.
Fixed an issue in keyboard & mouse mode where the main quest menu would display fixed Chinese text (also affected the English version) when no quest was selected.
Fixed an issue in keyboard & mouse mode where, during town dialogue, clicking the mouse would prevent the Space key from working.
Fixed an issue in keyboard & mouse mode where the shop menu buttons would constantly auto-scroll upward or lose input focus.
Fixed an issue in the character status interface on the Starstone allocation panel where selecting a Starstone with the mouse did not update the left-side attribute display.
Fixed screen overlap issues in the character status interface when allocating Starstones, replacing Resonances, or equipping gear.
Fixed a shader error for characters in foggy environments.
Art
Optimized depth-of-field blur effects for different screen sizes.
Added mouse click visual effects.
Optimized post-processing effects for Black Tide Harbor.
Fixed a character layer display anomaly that occurred after the game build was packaged.
Fixed the bug where the game became unplayable after switching to 1920×1080 windowed mode.
Fixed display anomalies in the formation interface.
Fixed pointer interaction anomalies.
Optimized character illustration (portrait) visuals.
Adjusted the UI size of the quantity increase button when purchasing items.
Thank you again for your support. Feel free to DM us or leave a message with any feedback.
Email: suggestion@ignicorvus.com
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Thank you for being willing to believe in us when the flame was still small.
Ignicorvus Studios June 12, 2026
Source
Changelog.gg summarizes and formats this update. How we read updates.
