First, experience improvements We are optimizing the startup verification process to speed up the login screen loading time. In previous updates, our team completed a brand new keyboard/mouse control scheme.
In this update3
Full notes
Full 星火燎原( SPARK IGNITES) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions8 changes0 removals
Performance
Gameplay
UI and audio
changedFirst, experience improvementsWe are optimizing the startup verification process to speed up the login screen loading time.
addedFirst, experience improvementsIn previous updates, our team completed a brand new keyboard/mouse control scheme. Thanks to the active feedback from our stakeholders (players), we've made further optimizations. These are currently being tested and are expected to be rolled out to everyone next week.
addedNext, story contentThe team has now fully shifted focus to developing new main story chapters. We hope to bring you new story chapters as soon as possible. Since the main storyline involves a massive amount of content and requires significant development effort, we will be dedicating most of the coming month to making the new main story chapters our primary goal.
addedNext, story contentHere are some screenshots from the new story content currently in development.
changedThe sound effects everyone cares about mostThe production of sound effects has started to be gradually approved and completed. Once we've polished them a bit more, we will begin rolling them out in the game.
changedThe sound effects everyone cares about mostIn addition to in‑combat sound effects, we are also continuing to produce and test environmental audio for scenes and UI sound effects – we hope you'll enjoy them.
星火燎原( SPARK IGNITES) changes
changedWe are optimizing the startup verification process to speed up the login screen loading time.
addedIn previous updates, our team completed a brand new keyboard/mouse control scheme. Thanks to the active feedback from our stakeholders (players), we've made further optimizations. These are currently being tested and are expected to be rolled out to everyone next week.
addedThe team has now fully shifted focus to developing new main story chapters. We hope to bring you new story chapters as soon as possible. Since the main storyline involves a massive amount of content and requires significant development effort, we will be dedicating most of the coming month to making the new main story chapters our primary goal.
addedHere are some screenshots from the new story content currently in development.
changedThe production of sound effects has started to be gradually approved and completed. Once we've polished them a bit more, we will begin rolling them out in the game.
First, experience improvements
We are optimizing the startup verification process to speed up the login screen loading time.
In previous updates, our team completed a brand new keyboard/mouse control scheme. Thanks to the active feedback from our stakeholders (players), we've made further optimizations. These are currently being tested and are expected to be rolled out to everyone next week.
Next, story content
The team has now fully shifted focus to developing new main story chapters. We hope to bring you new story chapters as soon as possible. Since the main storyline involves a massive amount of content and requires significant development effort, we will be dedicating most of the coming month to making the new main story chapters our primary goal.
Here are some screenshots from the new story content currently in development.
Steam post imageSteam post image
The sound effects everyone cares about most
The production of sound effects has started to be gradually approved and completed. Once we've polished them a bit more, we will begin rolling them out in the game.
In addition to in‑combat sound effects, we are also continuing to produce and test environmental audio for scenes and UI sound effects – we hope you'll enjoy them.
Thank you again for your support. If you have any feedback, please feel free to message us directly or leave a comment.