Full notes
Full 星火燎原( SPARK IGNITES) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Performance
- UI and audio
- Balance
星火燎原( SPARK IGNITES) changes
New Content
New Gameplay Mode: Bloodstained Forbidden Land
In this update, the brand‑new boss challenge mode "Bloodstained Forbidden Land" is officially open.
During exploration, players may discover sealed special dungeon entrances. Each entrance requires collecting its corresponding exclusive unlock item to break the seal. Once unlocked, the entrance remains permanently open. After entering the Bloodstained Forbidden Land, players must face a powerful boss head‑on; they cannot leave the dungeon area via the overworld map until the battle is complete.
After successfully defeating the boss, players will receive battle rewards and can claim an additional chest reward at the center of the area. Once the chest is claimed, a teleport exit will appear, allowing players to return to their original exploration area.
Please note: Bloodstained Forbidden Land is a one‑time challenge. After defeating the corresponding boss and claiming the rewards, the dungeon cannot be re‑entered.
New Side Quests
This update adds several new side quests, enriching character stories and regional exploration content:
The Sword in the Lake at Black Tide
Little Bravehearts
Reunion at Black Tide
Ebb and Flow, a Late Reunion
Leonhart
The Rift Surprise
Angel Project
Prinval
New Keyboard & Mouse Support
The game now fully supports a dedicated keyboard and mouse control scheme, allowing more players to explore and battle according to their preferences.
Optimizations & Adjustments
Adjusted and enhanced the overworld map layout with higher resolution.
Added a boat entry point in Black Tide Harbor, making area transitions clearer.
Optimized the positioning of UI names in side‑quest exploration scenes.
Replaced the interaction frame UI with a new version.
Updated the visuals for equipment, items, cuisine, and some scene illustrations.
Adjusted the model size of certain NPCs.
Combat & Presentation Updates
Adjusted the visual size of Clover's "Armor Break" skill effect.
Added a defensive animation for Clover.
Added battle entry and death animations for Borg and Hank.
Replaced certain combat animations for Borg.
Replaced the explosion effect in the Selas Great Forest story scene.
Replaced the special effect in the Devourer Corridor story scene.
Source
Changelog.gg summarizes and formats this update. How we read updates.
