Full notes
Full 星火燎原( SPARK IGNITES) update
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What changed
- Gameplay
- Events
- Performance
2026/05/08
After the pre-launch month in April, the development team has shifted from emergency bug fixes to the development of new content.
Main & Side Quests
The most important work right now is creating main story and side quest content. The team is currently focused on completing everything for the "Black Tide Harbor" chapter.
Below are some new scene visuals from Black Tide Harbor.
Steam post imageSteam post imageBecause the main story requires a massive amount of production work, we want to ensure everyone has a better narrative experience and avoid breaking up the story into too many fragmented pieces. Therefore, when it comes to main story updates, we will accumulate a certain amount of content and then release it all at once. This means we won't be adding new main story content with every major version update. We hope for your understanding and patience.
New side quests are also being developed at a steady pace. The side quests that have already been completed for the Black Tide Harbor chapter will be included in an upcoming update for everyone to experience.
Steam post image Steam post image New System / Gameplay
To offer players more challenges, we've developed a straightforward BOSS challenge mode. As long as players find the keys to unlock ancient seals during exploration, they can directly challenge a variety of distinctive bosses. Defeating them will reward players with rare "Star Resonance" as a prize.
This new BOSS challenge mode will be added in an upcoming update. Initially, we'll release a small number of BOSS encounters. After gathering feedback from everyone, we'll design more and more challenging bosses based on your suggestions.
Optimization
Mouse & Keyboard Controls – The most frequently reported issue from players. To provide a genuinely good experience for keyboard and mouse users, we realized we needed to build a brand‑new interaction system designed specifically for them, rather than using KBM to simulate controller inputs. We have now completed development of the KB&M mode and are in the final testing phase. It will be rolled out in an update later this month.
Sound Effects – This is another area of great concern to many of you. We have finished compiling all the sound effects we need, and our audio production team is working hard to complete them. The first batch of sound effects will start rolling out in updates next month.
Blur / Out‑of‑Focus Issues – A number of players reported occasional blurriness. We have completed an optimization pass for this as well, and it will be included in the next update.
Other issues – We have also collected feedback about messy BGM, inconsistent camera angles, UI interaction problems, and more. We will begin working on these after the current update, and improvements will be delivered gradually in future updates.
Thank you once again for your support. Please feel free to DM us or leave a message with any feedback.
Email: suggestion@ignicorvus.com
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Thank you all for being willing to believe in us when the flame was still small.
Fire Crow Studio May 8, 2026
Source
Changelog.gg summarizes and formats this update. How we read updates.
