Full notes
Full SPACERIFT: Arcanum System update
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What changed
- Gameplay
- Balance
- UI and audio
- Workshop
- Server
- Performance
A new law enforcement system is coming to the galaxy.
Powerful station beam cannons have been introduced to combat criminals. They still require additional configuration after the update and will appear on stations later.
Station owners damaged by criminals in protected sectors now receive compensation.
Stations located in remote sectors are not protected by law, and attackers do not receive Karma penalties there.
Fines can now be deducted not only from a player's account, but also from their corporation or station funds if personal funds are insufficient.
Destroying a criminal grants a bounty equal to 10% of their outstanding fines.
STATIONS: TAXES & WEAR
Station Wear
Stations now suffer daily wear and tear.
Modules gradually take damage and must be repaired over time.
Destroyed station modules are now preserved in storage instead of being lost.
Taxes & Seizures
The station tax system is now fully operational.
Taxes are automatically paid every day.
Stations unable to pay taxes will be seized.
Seized stations cannot trade with visitors, although production continues to operate.
This system is primarily intended to remove abandoned stations from the game world and free up space for active players.
Additional Changes
Destroyed stations now disappear after 6 hours instead of 72.
New construction mode music composed by Vova Sputnik.
STATIONS, CORPORATIONS & RESEARCH
Technology Tree
A brand-new Corporation Technology Tree has been introduced.
Producing goods, equipment and ships now requires research conducted at stations equipped with Science Modules.
Multiple research branches.
Sequential technology progression.
Stations automatically purchase required materials during research.
Blueprint Rework
Blueprints no longer unlock production directly.
Studying a blueprint instantly unlocks its technology in the research tree.
Future updates will introduce rare blueprints containing exclusive technologies.
RESOURCES
New Resource:
Lithium
New Production Materials:
Lithium Concentrate
Refined Arcanium
Industrial Hydrogen
Stabilization Matrices
Lithium Cells
Contact Assemblies
Structural Panels
Heat Dissipation Components
Reinforced Frames
Engines
Cooling Systems
Reactor Nodes
Arcanium Stabilizers
The total number of resources has increased from 12 to 26.
PRODUCTION LINES
Production has been completely redesigned.
A single station can now support multiple production lines and build full manufacturing chains, from ore processing all the way to advanced weapons.
New Station Modules
Large Processing Facility
Science Base
Massive Warehouse Module
New Trade Dock
Older station modules have also been redesigned with new animations and voice-over work.
Voice-over: Vova Sputnik Models & Animations: Antonio
Storage System
Storage management has been redesigned. Capacity is now allocated between:
Imports
Exports
Storage
Station Renaming
Stations can now be renamed using Gold.
MISSIONS
Added several new espionage missions.
Featuring some wonderfully questionable voice acting.
SHIPS & MODULES
New Ships
Cerberus Cruiser
Calypso Destroyer
New Equipment
R300 Torpedoes
35 MW Shield Generator
BALANCE
The game's economy has been rebuilt from scratch.
Resource prices rebalanced.
Production chains redesigned.
Equipment and ship values recalculated.
A large collection of custom tools was used to generate the new economic model.
We think it works.
Now it's your turn to find out.
NETWORK & OPTIMIZATION
Networking
Improved weapon synchronization, especially for turrets.
Improved ship position synchronization.
Added sector-level network clustering optimization.
Performance
Asynchronous music loading.
Real-time texture and material streaming.
Expanded Addressables usage.
Approximate memory savings: 1 GB RAM.
Bug Fixes
Fixed many bugs.
Added a few new ones.
As tradition demands.
MISCELLANEOUS
Ships now preserve inertia in Cursor Mode when stabilization is disabled.
Improved camera behavior in the ship equipment interface.
Improved missile charging mechanics.
Stations now attack pirates.
Fixed one of the phantom station replacement bugs.
Improved loot visibility in space.
Completely reworked rendering, lighting and color grading.
Yes, we broke a few things.
But it should look much better now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
