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Steam News7 September 20259mo ago

Patch-fix

FIXED, finally, drifting traders and cruisers! - Fixed autopilot errors after jumping into the gate - Improved autopilot docking algorithm (so it doesn't hang) - Improved server connection check algorithm (prevention of

Full notes

Full SPACERIFT: Arcanum System update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • Server
  • Gameplay
  • Fixes
addedAdded a limit on the number of cells in station warehouses (in order to optimize the server)
addedAdded color difference between individual stations and corporate ones (white - individual, blue - corporate)
fixedThe error of calculating the criminal status has been fixed
fixedFixed engine issues on the OSF ship
fixedFixed ships hovering in the gates and at death (usually this happened after a conversation with Fedya)
changedThe docking autopilot has been improved

Added a limit on the number of cells in station warehouses (in order to optimize the server)

Added color difference between individual stations and corporate ones (white - individual, blue - corporate)

The error of calculating the criminal status has been fixed

Fixed engine issues on the OSF ship

Fixed ships hovering in the gates and at death (usually this happened after a conversation with Fedya)

The docking autopilot has been improved

Fixed nodding of the ship and hitting the platform when pressing the "undock" key at the bottom of the screen.

Source

Steam News / 7 September 2025

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