Full notes
Full Spacebase Startopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Security
- Events
Spacebase Startopia – Update v1.2
[This Changelog has been updated on May 5th to reflect update 1.2. being released for PS4/PS5.]
[VAL initialized…] [access granted…] Commander,
I am pleased to announce Update 1.2 for Spacebase Startopia on Steam, PS4 and PS5, adding features such as the option to adjust the frequency of VAL’s comments (don’t you dare!), bins for the berth, and the option to reduce the game speed. The new update also fixes several community-requested issues.
Thank you for sharing your feedback and suggestions thus far to help us improve the game.
A detailed list of all changes can be found below:
New Features
Added option to adjust the frequency of VAL’s comments
Added option to reduce game simulation speed
Added new UI with global view of Cargo Hold content
Added bins to the Berth
Added a placement grid for positioning buildings.
Improvements and bug fixes
Controls
Camera now stays at the same height when changing decks
Disabled camera automatically jumping to the Spaceport every time the player trades
Repeating recipes can now be scheduled directly via the Factory
Improved Gamepad navigation in Research UI
Missions and Tutorial
Added tutorial reminder when the player starts the campaign for the first time
- In the mission “IntroductionBio Deck”: fixed hiring of Dryads
- In the mission “The First Contact”fixed an issue where the gate to the location of the end boss did not open
- In the mission “System Crash”fixed an issue where mech factories did not spawn mechs anymore
- In the mission “A Spiritual Journey”fixed bombs spawning inside certain rooms
Garbage
Added info notification when vermin spawn
Drones now hunt vermin when they have nothing better to do
Optimized spreading of trash when building rooms
UI
Side tabs for trader, factory and settings on the Bio-Deck now open automatically
Drone tab in security center UI is now always open
Added missing plant icon for Shallow Water biome and respective plants
Trading
Made improvements to the Trader Station event
Added dialogue for Trader events
General improvements
Ports now have randomized ship visuals
Added button to jump to ‘hire menu’ for rooms with missing workers
Pattern buffer content can now be unpacked by clicking right-mouse
Pirates now drop goods when defeated and the Polite Pirates event now yields some energy as a reward
Hate preachers are now more distinguishable from normal Hem’Netjer
Fuzzies can now be upgraded directly using energy
Added indicator to show that Alien employee wants to be promoted
Removed Deco Objects from overview list of rooms
Improved VFX
Reduced memory consumption
Integrated further performance improvements and general optimizations [PS4/PS5]
Implemented general balancing improvements
Bug fixes
Fixed an issue with the public lobby list not updating when the co-op host changes the campaign level
Fixed various issues with lights and objects appearing too bright/dark
Fixed some jittering in selection outlines, and flickering of objects
Fixed various animation issues
Fixed an issue where the marker in the tutorial remained visible
Fixed strange arrow key behaviour in Save/Load screens
Fixed issues with the Trade Manager
Fixed Commando Points not showing correctly in the Mech skill tool-tip
Fixed an issue with floating Leviathans after the destruction of an enemy Security Station
Fixed an issue with the “Blocked” icon being visible above the security station even if there is enough space for a Mech
Fixed an issue where the Research lab discarded any C.R.A.T.E.s added while one is being researched
Fixed some incorrect research effects
Fixed an issue where Combat Research triggered a dialogue with no further effect
Fixed an issue where an ATM in-construction blocks aliens
Fixed an issue preventing the player from being able to build on the border of some sectors
Fixed doubled product entries in Factory if research is finished while Factory UI is open
Fixed incorrect queuing at lifts
Fixed issue where some alien would walk through buildings
Fixed stripes in painted terrain during AI/multiplayer matches
Fixed issues with plant density on Bio-Deck
Fixed visual issue where water would cut off at specific sector borders
Fixed issues with overlapping info windows
Fixed some stats on “Game Over” screen
Fixed an issue where disabled buttons in main menu could highlight
Fixed an issue with the UV Lamp coverage in the Growth overlay
Fixed an issue where “fired” confirmation would block further attempts to fire aliens
Fixed an issue where Fuzzy MKII and MK III Droids were labelled as generic Fuzzies in the Cargo Hold UI
Fixed, tweaked and improved sound mix
Fixed an issue where movement sound effects would play even after selected Mech was destroyed
Fixed an issue where volume changes would not reset even if settings are not applied
Fixed rare simulation freeze
Fixed typos, text overflows and localization issues
Fixed an issue where a gap in the floor would appear when certain rooms were placed next to the wall
Fixed an issue where the player couldn’t place plants
Fixed an issue where aliens could still be arrested whilst being kicked off the station
Fixed the Promotions price display when a single alien is being promoted
[Linux only] Fixed issue with videos not playing
Source
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