In this update4
Full notes
Full Spacebase Startopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
- Balance
- Events
Spacebase Startopia changes
Update 0.22.1
[VAL initialized…] [access granted…] [loading hypocritical introduction]
Thank you, dear test subjects, for your continued commitment. Today, I am pleased to announce that the R.F.S. board has, aside from drastically raising their salaries, ordered a mostly functional Fuzzy to work on further improvements to the beta of Spacebase Startopia. These changes are as follows:
New features
Expanded tech level in Skirmish mode
Added Hem'Netjer. This alien species instils the need for spirituality in other aliens and can be hired for that purpose. They also build big shiny temples!
Plant-lovers rejoice as Dryads no longer completely harvest plants. Players can still harvest full plants but should not do so in the vicinity of Dryads (or aliens fond of that biome)
The Factory now breaks down complex recipes (if required) General improvements and bug fixes
Improved game boot time
Improved performance, stability, audio mixing, and AI
Added option for "No VAL voice"
Greatly increased the name pool for aliens
Added additional visual effects
Added ability for players to view videos via the main menu
Added additional notifications to tutorial and combat
Improved combat (general improvements)
Added aliens to Atmosphere Quality overlay
Made elevators properly visible when building on other decks
UI
Made further improvements to UI
Added Alien Visitor Count to Airlock tool-tip and Ratings window
Added Fuzzy tier to unit list
Added Energy Income and Resource Consumption to Construction menu
Added current max category to station rating UI
Added rating prognosis to station rating UI
Next research level is now shown in the Research menu
C.R.A.T.E.s are now ordered via their capacity for matter
Employees are now ordered by their promotability
The Game ID can now be copied to the clipboard Controls
Made further improvements to controls (general)
Made further improvement to gamepad controls
Balancing
Tweaked O2 production
Tweaked plant growth
Tweaked Dryad work force
Tweaked trader prices
Added and tweaked events
Tweaked research options
Made a few general changes to balancing
Updated biomes
Security Station now has an effect when player’s base is breached
Bug fixes
Plants in Bio Pots now noticeably improve the atmosphere
Fixed a few typos
Fixed settings in the Options menu which weren’t saving
Fixed issues with uncommon aspect ratios
Fixed missing icons
Fixed issue with autosave on Victory screen
Fixed pause menu so that it blocks all hotkeys to avoid player getting stuck
Fixed rare issues with outlines
Fixed overlay conflicting with wind animation
Fixed a few broken animations
Fixed issue when player tried to load a multiplayer game
Fixed some saving and loading issues
Fixed several crashes
Fixed a possible memory leak
Fixed several issues with Research Lab
Fixed research options
Fixed Waiting Room chairs marked as reserved when an alien is being diagnosed
Fixed issue where player can’t build non custom VAR rooms
Fixed Restart option killing all AI players
Fixed Dryads building Bio Stations underwater
Fixed how rooms are sorted in Room list
Fixed broken victory statistics
Fixed size of health bar
Fixed Invite button being shown to client
Fixed trader prices dropping too low
Fixed Motivational Detonator not showing its area of effect
Fixed issues when taking over an enemy sector
Fixed issues with Mech repair
Fixed aliens queueing for deactivated rooms
Fixed bulkheads sometimes not opening correctly
Fixed player not being able to pick up garbage in new sectors
Fixed incorrect tool-tip for Victory Conditions in Skirmish mode
Disabled Repair button when a room reaches 100% health
Fixed ‘Interested Visitors’ stats not updating in Airlock UI
Fixed issues with the ordering of mission objectives
Fixed Mech stats not being updated in Security Center
Fixed waiting animation not playing
Fixed issue where Mechs could get stuck in unreachable areas
Fixed issue with Mech in tutorial
Fixed issues with invisible C.R.A.T.E.s
Fixed occasional camera sticking issue
Fixed and tweaked various bits and pieces too small and numerous to mention
Source
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