Full notes
Full Spacebase DF-9 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Workshop
- Fixes
- Events
- Performance
Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
Tuned hint message priority and visibility durations.
Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
- FixedGoals and base stats aren't wiped when starting a new game.
Fixed: Incapacitated hostiles prevent room claiming.
Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
- FixedPlayer can drag camera while dragging new construction in Construct mode.
1.03
Character limit on character/room/object renaming.
Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
Fixed: Crash on insufficient matter.
Fixed: Tutorial base shifts position on galaxy map.
Fixed: Construct menu items highlight improperly.
Fixed: Turrets can't fire through open doors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
